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Long Rest is a Problem
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<blockquote data-quote="NotAYakk" data-source="post: 8061535" data-attributes="member: 72555"><p>This sort of leads to a death spiral.</p><p></p><p>If you are poor, your resources aren't enough to finish more than 20%, which gives paultry resources, which leaves you poor.</p><p></p><p>If you are rich, your resources let you finish near 100%, which gives great returns, which makes you richer.</p><p></p><p>Ie, the freedback is divergent. Control theory says the result is chaos.</p><p></p><p>---</p><p></p><p>If the ROI from adventures doesn't feedback into making future adventures yield more, this doesn't go divergent.</p><p></p><p>Hence the idea that failure doesn't strip you of adventuring resources, but causes orthogonal plot/story "damage", and same for success.</p><p></p><p>Such a system is <em>stable</em> not chaotic, in terms of adventuring rhythm.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8061535, member: 72555"] This sort of leads to a death spiral. If you are poor, your resources aren't enough to finish more than 20%, which gives paultry resources, which leaves you poor. If you are rich, your resources let you finish near 100%, which gives great returns, which makes you richer. Ie, the freedback is divergent. Control theory says the result is chaos. --- If the ROI from adventures doesn't feedback into making future adventures yield more, this doesn't go divergent. Hence the idea that failure doesn't strip you of adventuring resources, but causes orthogonal plot/story "damage", and same for success. Such a system is [I]stable[/I] not chaotic, in terms of adventuring rhythm. [/QUOTE]
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