Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rest is a Problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GSHamster" data-source="post: 8061604" data-attributes="member: 20187"><p>A long rest does 2 things:</p><ol> <li data-xf-list-type="ol">Restores ability resources</li> <li data-xf-list-type="ol">Restores health</li> </ol><p>Certain classes (healers) can convert ability resources into health. If you remove or diminish the second element from a long rest, but keep the first element, it becomes nigh-mandatory to have one of these classes.</p><p></p><p>One of the goals of 5E was to make sure that no class was mandatory. That if you wanted to go with two rogues, a fighter and wizard, that would be perfectly acceptable.</p><p></p><p>If you want to get rid of long rests, you have to break the link between health and ability resources. Examples are Wounds/Vitality, or the system in Pillars of Eternity.[1] Or accept that the playerbase will insist that all parties must have a healer.</p><p></p><p>[1] 2 pools, Health + Vitality, Vitality is 5x Health. Damage is subtracted from both Health and Vitality. However, magical healing only adds to Health. If Health goes to 0, you fall unconscious. If Vitality goes to 0, you die. A short rest after combat restores Health to full, a long rest at camp restores both to full. You could tweak the pool multiplier for Vitality and the long rest rules to match how you want to play. Maybe Vitality is 10x, and you gain a max of 25% of Vitality per long rest.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 8061604, member: 20187"] A long rest does 2 things: [LIST=1] [*]Restores ability resources [*]Restores health [/LIST] Certain classes (healers) can convert ability resources into health. If you remove or diminish the second element from a long rest, but keep the first element, it becomes nigh-mandatory to have one of these classes. One of the goals of 5E was to make sure that no class was mandatory. That if you wanted to go with two rogues, a fighter and wizard, that would be perfectly acceptable. If you want to get rid of long rests, you have to break the link between health and ability resources. Examples are Wounds/Vitality, or the system in Pillars of Eternity.[1] Or accept that the playerbase will insist that all parties must have a healer. [1] 2 pools, Health + Vitality, Vitality is 5x Health. Damage is subtracted from both Health and Vitality. However, magical healing only adds to Health. If Health goes to 0, you fall unconscious. If Vitality goes to 0, you die. A short rest after combat restores Health to full, a long rest at camp restores both to full. You could tweak the pool multiplier for Vitality and the long rest rules to match how you want to play. Maybe Vitality is 10x, and you gain a max of 25% of Vitality per long rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rest is a Problem
Top