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Long Rest is a Problem
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<blockquote data-quote="Oofta" data-source="post: 8061990" data-attributes="member: 6801845"><p>I know some people like the mechanical fix of linking a rest directly to game mechanics of <em>N</em> number of encounters.</p><p></p><p>I kind of hate it. It removes flexibility from the DM because sometimes I want 10 encounters, sometimes I want 2. But more importantly, it takes the game from the realm of narrative fiction and story to the realm of pushing "I'm a game!" front and center.</p><p></p><p>From a narrative perspective, I can justify recovering after a long rest (in my games it takes a week or more) because HP doesn't represent serious wounds. In addition magic permeates the world. People really do heal more quickly because their bodies inherently use magic. No one realizes this because it's normal. Same way I simply say that bandages are tapping into that magic if you have the healer feat and use a kit to restore HP. </p><p></p><p>There is no "wrong" way to play of course. I just prefer a style that I can justify with in-world logic. Even if that justification requires magic.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8061990, member: 6801845"] I know some people like the mechanical fix of linking a rest directly to game mechanics of [I]N[/I] number of encounters. I kind of hate it. It removes flexibility from the DM because sometimes I want 10 encounters, sometimes I want 2. But more importantly, it takes the game from the realm of narrative fiction and story to the realm of pushing "I'm a game!" front and center. From a narrative perspective, I can justify recovering after a long rest (in my games it takes a week or more) because HP doesn't represent serious wounds. In addition magic permeates the world. People really do heal more quickly because their bodies inherently use magic. No one realizes this because it's normal. Same way I simply say that bandages are tapping into that magic if you have the healer feat and use a kit to restore HP. There is no "wrong" way to play of course. I just prefer a style that I can justify with in-world logic. Even if that justification requires magic. [/QUOTE]
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Long Rest is a Problem
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