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<blockquote data-quote="dd.stevenson" data-source="post: 5920896" data-attributes="member: 6683099"><p>There are three separate questions implied by the long rest mechanic.</p><p></p><p>(1) "How long should the PCs have to rest in order to push the reset button on their hitpoints?"</p><p></p><p>(2) "How long should the PCs have to rest in order to reset their short rest timer?"</p><p></p><p>(3) "How long should the PCs have to rest in order to refresh their x/day abilities?"</p><p></p><p>I don't particularly care how WotC answers these questions, since they are going to be pretty easy to houserule. But I would like to see the first two concepts decoupled from the third question, to make it easier for me to change. An easy solution would be if the ruleset offered a "super-long rest" of, say, 24 hours that was necessary to heal the hitpoints back to full and reset the counter on the short rest.</p><p></p><p>That way we can all houserule 5E into the game style we want, simply by fiddling with the lengths of the short/long/super-long rests.</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 5920896, member: 6683099"] There are three separate questions implied by the long rest mechanic. (1) "How long should the PCs have to rest in order to push the reset button on their hitpoints?" (2) "How long should the PCs have to rest in order to reset their short rest timer?" (3) "How long should the PCs have to rest in order to refresh their x/day abilities?" I don't particularly care how WotC answers these questions, since they are going to be pretty easy to houserule. But I would like to see the first two concepts decoupled from the third question, to make it easier for me to change. An easy solution would be if the ruleset offered a "super-long rest" of, say, 24 hours that was necessary to heal the hitpoints back to full and reset the counter on the short rest. That way we can all houserule 5E into the game style we want, simply by fiddling with the lengths of the short/long/super-long rests. [/QUOTE]
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