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<blockquote data-quote="seregil" data-source="post: 5921837" data-attributes="member: 38425"><p>I voted no, because I do not agree that HP are not a measure of physical damage. To quote the 5E rules: "They include your physical durability and overall health"</p><p></p><p>Therefore, being low on HP also means being physically hurt. Yes, an injury that renders you debilitated would mean you are below 0 HP, but that does not mean you are perfectly ok above 0.</p><p></p><p>Therefore, for me, the long rest mechanics does not work because it does not reflect the real damage sustained by the PCs and it makes healing way too easy.</p><p></p><p>At the very least, there should be too rates of healing. Below 50% HP (bloodied), you heal slowly to represent the physical damage you are healing while above 50% you heal quickly to represent the fact that you are essentially resting instead of healing.</p></blockquote><p></p>
[QUOTE="seregil, post: 5921837, member: 38425"] I voted no, because I do not agree that HP are not a measure of physical damage. To quote the 5E rules: "They include your physical durability and overall health" Therefore, being low on HP also means being physically hurt. Yes, an injury that renders you debilitated would mean you are below 0 HP, but that does not mean you are perfectly ok above 0. Therefore, for me, the long rest mechanics does not work because it does not reflect the real damage sustained by the PCs and it makes healing way too easy. At the very least, there should be too rates of healing. Below 50% HP (bloodied), you heal slowly to represent the physical damage you are healing while above 50% you heal quickly to represent the fact that you are essentially resting instead of healing. [/QUOTE]
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