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Long rest variant - My Gradual Gritty Realism Variant Rules
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<blockquote data-quote="AnotherGuy" data-source="post: 9161015" data-attributes="member: 7029930"><p>Thanks for the share, but I feel it is too much work for a game like 5e which favours simplicity.</p><p></p><p>What we've done...</p><p></p><p><strong>Short Rests</strong> work as normal.</p><p><strong>Long Rests</strong> require 24 hours in a safe comfortable place anything less equates to a Travel Rest.</p><p><strong>Travel Rest</strong> have the same requirements as the Long Rest in the PHB but the ONLY benefit is you remove 1 level of exhaustion, and if you don't have levels of exhaustion you instead regain half your HD. THATS IT!</p><p></p><p>However we have created a mechanic which allows one to spend HD in order to access your short or long rest abilities.</p><p>So, gaining 50% of your HD is useful in that you can spend HD to gain hit points or recharge some abilities according to a table.</p><p>This I find is much better as it ties HD to exhaustion to abilities/powers which is more "<em>realistic</em>" for our table.</p><p>Travel Rests also slow healing down.</p><p>Lastly we incorporate the rule that dropping into unconsciousness gains a character 1 level of exhaustion.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9161015, member: 7029930"] Thanks for the share, but I feel it is too much work for a game like 5e which favours simplicity. What we've done... [B]Short Rests[/B] work as normal. [B]Long Rests[/B] require 24 hours in a safe comfortable place anything less equates to a Travel Rest. [B]Travel Rest[/B] have the same requirements as the Long Rest in the PHB but the ONLY benefit is you remove 1 level of exhaustion, and if you don't have levels of exhaustion you instead regain half your HD. THATS IT! However we have created a mechanic which allows one to spend HD in order to access your short or long rest abilities. So, gaining 50% of your HD is useful in that you can spend HD to gain hit points or recharge some abilities according to a table. This I find is much better as it ties HD to exhaustion to abilities/powers which is more "[I]realistic[/I]" for our table. Travel Rests also slow healing down. Lastly we incorporate the rule that dropping into unconsciousness gains a character 1 level of exhaustion. [/QUOTE]
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Long rest variant - My Gradual Gritty Realism Variant Rules
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