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Long rest variant - My Gradual Gritty Realism Variant Rules
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<blockquote data-quote="AnotherGuy" data-source="post: 9161046" data-attributes="member: 7029930"><p> <table style='width: 100%'><tr><th><p style="text-align: center">Level of Power/Ability utilised</p> </th><th><p style="text-align: center">Short Rest Power Cost</p> </th><th><p style="text-align: center">Long Rest Power Cost</p> </th></tr><tr><td><p style="text-align: center">Levels 1-4</p> </td><td><p style="text-align: center">1</p> </td><td><p style="text-align: center">2</p> </td></tr><tr><td><p style="text-align: center">Levels 5-8</p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">4</p> </td></tr><tr><td><p style="text-align: center">Levels 9-12</p> </td><td><p style="text-align: center">4</p> </td><td><p style="text-align: center">7</p> </td></tr><tr><td><p style="text-align: center">Levels 13-16</p> </td><td><p style="text-align: center">7</p> </td><td><p style="text-align: center">11</p> </td></tr><tr><td><p style="text-align: center">Levels 17-20</p> </td><td><p style="text-align: center">11</p> </td><td><p style="text-align: center">16</p> </td></tr></table><p></p><p>Okay so firstly incorporating this idea, changes the combat flexibility of the PCs so <u>you will have to find a cost ratio that works for your table</u> and/or adjust the power level of the monsters (i.e. adding feats or class features) which I do.</p><p></p><p>Now to the mechanics.</p><p><u>Example 1 (Short Rest Power):</u> A 5th level fighter, who has already expended their Action Surge, and wishes to spend HD to do a further Action Surge in the combat encounter, may spend 1 HD to gain 1 attack on their Action Surge (1st-4th level power) or 2 HD to gain 2 attacks on their Action Surge (5th-8th level power).</p><p></p><p><u>Example 2 (Long Rest Power):</u> A 7th level wizard wishes to spend HD to cast a Fireball. It costs 4 HD (Fireball is a 5th level Wizard power), but they can upcast it to a 4th spell level slot <strong>(for free)</strong> so it does 9d6 fire damage since the 4 HD spend covers level of powers 5-8. They cannot make it higher as a 7th level wizard has as their maximum, a 4th level spell slot.</p><p></p><p><u>Exhaustion Tie-In</u></p><p>Should a PC run low on HD, they may incur levels of exhaustion at a cost of 1 HD-to-1 level of exhaustion.</p><p>So for instance in example 2, the Wizard only has 2 HD but needs to spend 4 HD to cast their Fireball. They burn their 2 HD and gain 2 levels of exhaustion to cast that Fireball.</p><p>It gives the player the ability to determine the desperation of the character in the moment but at a significant cost.</p><p></p><p>Now it is important to note the below underlined.</p><p><strong>Travel Rests</strong> have the same requirements as the Long Rest in the PHB but the ONLY benefit is <u>you remove 1 level of exhaustion, and if you don't have levels of exhaustion, you instead regain half your HD (minimum 1).</u></p><p> </p><p>Having exhaustion is treated like a <em>wound </em>as it delays HD gain until you remove your levels of exhaustion. That's the grittiness of it.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9161046, member: 7029930"] [TABLE] [TR] [TH][CENTER]Level of Power/Ability utilised[/CENTER][/TH] [TH][CENTER]Short Rest Power Cost[/CENTER][/TH] [TH][CENTER]Long Rest Power Cost[/CENTER][/TH] [/TR] [TR] [TD][CENTER]Levels 1-4[/CENTER][/TD] [TD][CENTER]1[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [/TR] [TR] [TD][CENTER]Levels 5-8[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [TD][CENTER]4[/CENTER][/TD] [/TR] [TR] [TD][CENTER]Levels 9-12[/CENTER][/TD] [TD][CENTER]4[/CENTER][/TD] [TD][CENTER]7[/CENTER][/TD] [/TR] [TR] [TD][CENTER]Levels 13-16[/CENTER][/TD] [TD][CENTER]7[/CENTER][/TD] [TD][CENTER]11[/CENTER][/TD] [/TR] [TR] [TD][CENTER]Levels 17-20[/CENTER][/TD] [TD][CENTER]11[/CENTER][/TD] [TD][CENTER]16[/CENTER][/TD] [/TR] [/TABLE] Okay so firstly incorporating this idea, changes the combat flexibility of the PCs so [U]you will have to find a cost ratio that works for your table[/U] and/or adjust the power level of the monsters (i.e. adding feats or class features) which I do. Now to the mechanics. [U]Example 1 (Short Rest Power):[/U] A 5th level fighter, who has already expended their Action Surge, and wishes to spend HD to do a further Action Surge in the combat encounter, may spend 1 HD to gain 1 attack on their Action Surge (1st-4th level power) or 2 HD to gain 2 attacks on their Action Surge (5th-8th level power). [U]Example 2 (Long Rest Power):[/U] A 7th level wizard wishes to spend HD to cast a Fireball. It costs 4 HD (Fireball is a 5th level Wizard power), but they can upcast it to a 4th spell level slot [B](for free)[/B] so it does 9d6 fire damage since the 4 HD spend covers level of powers 5-8. They cannot make it higher as a 7th level wizard has as their maximum, a 4th level spell slot. [U]Exhaustion Tie-In[/U] Should a PC run low on HD, they may incur levels of exhaustion at a cost of 1 HD-to-1 level of exhaustion. So for instance in example 2, the Wizard only has 2 HD but needs to spend 4 HD to cast their Fireball. They burn their 2 HD and gain 2 levels of exhaustion to cast that Fireball. It gives the player the ability to determine the desperation of the character in the moment but at a significant cost. Now it is important to note the below underlined. [B]Travel Rests[/B] have the same requirements as the Long Rest in the PHB but the ONLY benefit is [U]you remove 1 level of exhaustion, and if you don't have levels of exhaustion, you instead regain half your HD (minimum 1).[/U] Having exhaustion is treated like a [I]wound [/I]as it delays HD gain until you remove your levels of exhaustion. That's the grittiness of it. [/QUOTE]
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