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*Dungeons & Dragons
Long Rest while trapped in an alert Dungeon
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<blockquote data-quote="iserith" data-source="post: 7237286" data-attributes="member: 97077"><p>I generally set up specific rules for a given dungeon environment such as frequency of wandering monsters and whether short or long rests are tenable. In some cases, certain objectives have to be met before resting can take place, such as clearing a certain number of areas or the like. This gives the players minor goals to achieve as they delve.</p><p></p><p>I would say don't be afraid to simply state that the dungeon is still too populated to permit a long rest and offer alternatives. Typically this will mean that they just have to go outside of the dungeon and deal with the threat of wandering monsters in the forest or whatever. It would be reasonable to have the frequency of wandering monsters be lower outside the dungeon than inside, permitting a long rest.</p></blockquote><p></p>
[QUOTE="iserith, post: 7237286, member: 97077"] I generally set up specific rules for a given dungeon environment such as frequency of wandering monsters and whether short or long rests are tenable. In some cases, certain objectives have to be met before resting can take place, such as clearing a certain number of areas or the like. This gives the players minor goals to achieve as they delve. I would say don't be afraid to simply state that the dungeon is still too populated to permit a long rest and offer alternatives. Typically this will mean that they just have to go outside of the dungeon and deal with the threat of wandering monsters in the forest or whatever. It would be reasonable to have the frequency of wandering monsters be lower outside the dungeon than inside, permitting a long rest. [/QUOTE]
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Long Rest while trapped in an alert Dungeon
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