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Long Rest while trapped in an alert Dungeon
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7237314" data-attributes="member: 6802951"><p>Even if the Kobolds don't have high-end magic, they're likely to be able to make life difficult for a party that gives them 8+ hours of unrestricted access to the area around the room where they hole up.</p><p></p><p>Obvious tactics involve pouring biting insects into the cracks and air holes and then sealing them up. Or setting fires outside to draw the air out of the room.</p><p>Its pretty much a given that if the party sealed themselves into the room, the Kobolds can do the same to make sure the party stay sealed. Easiest method would simply be collapsing all the tunnels around the room. If the kobolds are feeling merciful, they might make an escape tunnel to the surface for the party as an incentive to leave. If not they'll just seal them up and wait a month or so.</p><p></p><p>Undermining the room the party are in is also on the table: Kobolds are expert miners. Dropping the party into the next level of the dungeon to be someone else's problem for example. Likewise they can probably gather their forces and tunnel into the room the party are resting in to mob them in a couple of hours.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7237314, member: 6802951"] Even if the Kobolds don't have high-end magic, they're likely to be able to make life difficult for a party that gives them 8+ hours of unrestricted access to the area around the room where they hole up. Obvious tactics involve pouring biting insects into the cracks and air holes and then sealing them up. Or setting fires outside to draw the air out of the room. Its pretty much a given that if the party sealed themselves into the room, the Kobolds can do the same to make sure the party stay sealed. Easiest method would simply be collapsing all the tunnels around the room. If the kobolds are feeling merciful, they might make an escape tunnel to the surface for the party as an incentive to leave. If not they'll just seal them up and wait a month or so. Undermining the room the party are in is also on the table: Kobolds are expert miners. Dropping the party into the next level of the dungeon to be someone else's problem for example. Likewise they can probably gather their forces and tunnel into the room the party are resting in to mob them in a couple of hours. [/QUOTE]
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