Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Long rests getting better but GM needs still not being considered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8882821" data-attributes="member: 18"><p>Yeah the idea the DM is breaking the trust as much as the players allegedly "abusing" the 5MWD there.</p><p></p><p>The DM's response should be "Didn't we agree not to abuse the 5MWD?" and then actual conversation about it, because I don't for even a FRACTION OF SECOND believe the players would genuinely go directly to abusing the 5MWD after agreeing not to. That's not how humans act in a social situation. The reality would be that the session 0 had failed to get the players and the DM on the same pages as to what constituted "abuse". Also the DM clearly isn't as familiar with 5E as he thinks, because 6-8 encounters is not actually how 5E is intended to be balanced. This was literally explained at some length in a video with I believe Jeremy Crawford in like, 2018. I might even be able to dig it up. He says 5E is intended to actually function well with 1, 3, 5 encounters, it's not married to 6-8 "normal" encounters. Now, I think if Crawford is being honest and we should assume he is, then he messed up badly by including both Short Rest and Long Rest characters (pick a lane buddy!), and making short rest an hour, but that's a separate issue.</p><p></p><p>In general I think the suggestions that this be solved with play style stuff or "agreements" are kind of missing the point of the thread. This is not something impossible to solve mechanically. It's not something that's an issue in every game.</p><p></p><p>I really do think step 1 to resolving this issue is probably to get all/most classes on the same page re: long/short rest. By far the easiest way to do that, is simply to multiply Short Rest-refilling resources by x3 (i.e. +200% for two imagined Short Rests) and make them Long Rest. It's also nice because you can kind of apply it "ad hoc" as it's a very simple rule of thumb.</p><p></p><p>Once you've done that, it's a lot easier to look at what's gained from a Long Rest, and how a Long Rest should and should not work. It does temporarily make the "nova" issue worse, but I dunno, I think any attempt to retain Short and Long classes whilst fixing the resting issues I definitely agree 5E has is somewhat doomed.</p><p></p><p>(The alternative is to remove Short Rests the opposite way, by making SR resources just renew out of combat but there be less of them, but I think that's a lot trickier to design right.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8882821, member: 18"] Yeah the idea the DM is breaking the trust as much as the players allegedly "abusing" the 5MWD there. The DM's response should be "Didn't we agree not to abuse the 5MWD?" and then actual conversation about it, because I don't for even a FRACTION OF SECOND believe the players would genuinely go directly to abusing the 5MWD after agreeing not to. That's not how humans act in a social situation. The reality would be that the session 0 had failed to get the players and the DM on the same pages as to what constituted "abuse". Also the DM clearly isn't as familiar with 5E as he thinks, because 6-8 encounters is not actually how 5E is intended to be balanced. This was literally explained at some length in a video with I believe Jeremy Crawford in like, 2018. I might even be able to dig it up. He says 5E is intended to actually function well with 1, 3, 5 encounters, it's not married to 6-8 "normal" encounters. Now, I think if Crawford is being honest and we should assume he is, then he messed up badly by including both Short Rest and Long Rest characters (pick a lane buddy!), and making short rest an hour, but that's a separate issue. In general I think the suggestions that this be solved with play style stuff or "agreements" are kind of missing the point of the thread. This is not something impossible to solve mechanically. It's not something that's an issue in every game. I really do think step 1 to resolving this issue is probably to get all/most classes on the same page re: long/short rest. By far the easiest way to do that, is simply to multiply Short Rest-refilling resources by x3 (i.e. +200% for two imagined Short Rests) and make them Long Rest. It's also nice because you can kind of apply it "ad hoc" as it's a very simple rule of thumb. Once you've done that, it's a lot easier to look at what's gained from a Long Rest, and how a Long Rest should and should not work. It does temporarily make the "nova" issue worse, but I dunno, I think any attempt to retain Short and Long classes whilst fixing the resting issues I definitely agree 5E has is somewhat doomed. (The alternative is to remove Short Rests the opposite way, by making SR resources just renew out of combat but there be less of them, but I think that's a lot trickier to design right.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Long rests getting better but GM needs still not being considered
Top