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General Tabletop Discussion
*Dungeons & Dragons
Long rests getting better but GM needs still not being considered
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<blockquote data-quote="GMforPowergamers" data-source="post: 8882989" data-attributes="member: 67338"><p>I was introducing 5e to some peeps at a store and started a campign at 1st level... we had 3 new to TTRPG player 1 new to D&D but had TTRPG and TTWG experence and 2 new to 5e but played older editions... 1 of those 3 new ones was a kid like 8 years old...</p><p></p><p>we had gone a few games gotten to level 3 and we hit where the fighter rushed in got crit by an attack that took perm hp (until long rest) the ranger went to save him and got dropped to 0 3/4 of that was perm hp (until long rest) and the rest of the party had minor bumps and scratches no one had used any real amount of daily stuff... and we had to ask a completely new table "Do we rest now because our combat characters are down and out, or push on... remembering we ALWAYs before pushed on when casters were out of resources" </p><p></p><p>Watching this group out of game as a DM for 15 minutes weight not only the options for right now but the implications of if we do this now does it make more sense to have the casters unload big spells early and rest then... blew my mind. 20 years of my experience basicly condensed into this group trying to solve it and then giving up and asking me "What should we do?" and me telling them it depends how they want the game to flow.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8882989, member: 67338"] I was introducing 5e to some peeps at a store and started a campign at 1st level... we had 3 new to TTRPG player 1 new to D&D but had TTRPG and TTWG experence and 2 new to 5e but played older editions... 1 of those 3 new ones was a kid like 8 years old... we had gone a few games gotten to level 3 and we hit where the fighter rushed in got crit by an attack that took perm hp (until long rest) the ranger went to save him and got dropped to 0 3/4 of that was perm hp (until long rest) and the rest of the party had minor bumps and scratches no one had used any real amount of daily stuff... and we had to ask a completely new table "Do we rest now because our combat characters are down and out, or push on... remembering we ALWAYs before pushed on when casters were out of resources" Watching this group out of game as a DM for 15 minutes weight not only the options for right now but the implications of if we do this now does it make more sense to have the casters unload big spells early and rest then... blew my mind. 20 years of my experience basicly condensed into this group trying to solve it and then giving up and asking me "What should we do?" and me telling them it depends how they want the game to flow. [/QUOTE]
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Long rests getting better but GM needs still not being considered
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