Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Long rests getting better but GM needs still not being considered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8883016" data-attributes="member: 6775477"><p>Then the king declares them outlaws for failing to save his son. Now the party has to deal with bounty hunters and assassins because of it.</p><p></p><p>While an actual Doom Clock gets old, there should normally be consequences for taking a rest. If there's not, then you designed the adventure to assume they will rest at that point (whether you intended it or not). The bad guys should not remain static, waiting in their default location until the party runs across them, but should be reacting. If the party attacks a dungeon, then leaves, they should shore up their defenses, possibly including traps, patrols, increased guards, etc. Remember: if the party does a full 8 hour adventuring day, that leaves 16 hours to respond, so if they do less than an hour a day, they have almost 24 hours to respond (and you can get a lot done in a day, if you put your mind to it).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8883016, member: 6775477"] Then the king declares them outlaws for failing to save his son. Now the party has to deal with bounty hunters and assassins because of it. While an actual Doom Clock gets old, there should normally be consequences for taking a rest. If there's not, then you designed the adventure to assume they will rest at that point (whether you intended it or not). The bad guys should not remain static, waiting in their default location until the party runs across them, but should be reacting. If the party attacks a dungeon, then leaves, they should shore up their defenses, possibly including traps, patrols, increased guards, etc. Remember: if the party does a full 8 hour adventuring day, that leaves 16 hours to respond, so if they do less than an hour a day, they have almost 24 hours to respond (and you can get a lot done in a day, if you put your mind to it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Long rests getting better but GM needs still not being considered
Top