Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Long rests getting better but GM needs still not being considered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8883273" data-attributes="member: 93670"><p>pretty muchidentical to 3.5. Long term care, wands of cure light wounds, handwaved "yea now's a good time" recovery. </p><p></p><p>spell slot recovery got some discussion but it was more nuanced than was expressed up thread in both PF & 3.x. Depending on the class it varied a bit. Most classes needed either a specific time of day or a good night's rest plus either some peaceful time in study or prayer with interruptions trivially nixing it if they came at the wrong time.</p><p></p><p></p><p></p><p>Your premise depends <strong>entirely</strong> on the <em>players</em> caring about things beyond their own PCs, It's very easy for players to<a href="https://www.enworld.org/threads/is-the-5-min-work-day-a-feature-or-a-bug.688870/post-8647611" target="_blank"> not care & have a great time</a>. Take this example from a recent campaign of mine. </p><p></p><p>So the king declares them outlaws?... "cool MOAR story!"</p><p>So hunters come after the party looking for the bounty?... "cool MOAR story!"</p><p>So the players need to explain why they failed under the queens hysterical tears?... "cool MOAR story!"</p><p>etc</p><p></p><p>the system is designed so players can long rest in a gutter outside a haunted mansion during a hailstorm & so that they never <em>require</em> anything like regular equipment improvements that might be put behind difficulties... No matter what the GM puts under the knife of consequence is just "cool MOAR story!"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8883273, member: 93670"] pretty muchidentical to 3.5. Long term care, wands of cure light wounds, handwaved "yea now's a good time" recovery. spell slot recovery got some discussion but it was more nuanced than was expressed up thread in both PF & 3.x. Depending on the class it varied a bit. Most classes needed either a specific time of day or a good night's rest plus either some peaceful time in study or prayer with interruptions trivially nixing it if they came at the wrong time. Your premise depends [B]entirely[/B] on the [I]players[/I] caring about things beyond their own PCs, It's very easy for players to[URL='https://www.enworld.org/threads/is-the-5-min-work-day-a-feature-or-a-bug.688870/post-8647611'] not care & have a great time[/URL]. Take this example from a recent campaign of mine. So the king declares them outlaws?... "cool MOAR story!" So hunters come after the party looking for the bounty?... "cool MOAR story!" So the players need to explain why they failed under the queens hysterical tears?... "cool MOAR story!" etc the system is designed so players can long rest in a gutter outside a haunted mansion during a hailstorm & so that they never [I]require[/I] anything like regular equipment improvements that might be put behind difficulties... No matter what the GM puts under the knife of consequence is just "cool MOAR story!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Long rests getting better but GM needs still not being considered
Top