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Long rests getting better but GM needs still not being considered
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<blockquote data-quote="tetrasodium" data-source="post: 8884523" data-attributes="member: 93670"><p>I don't know. [USER=7033472]@FallenRX[/USER] nicely maps out one example in <a href="https://www.enworld.org/threads/long-rests-getting-better-but-gm-needs-still-not-being-considered.694249/post-8884492" target="_blank">post#92</a> but it's not the only example. Take the acquisition of treasure shifting from flavors of required magic items & magic item churn present in editions prior to 4e to 4e's <a href="https://rpg.stackexchange.com/questions/29636/how-do-treasure-parcels-work" target="_blank">treasure parcels</a>. Sure treasure parcels had some amount of good in the way they avoided problems caused when PCs were under & ill equipped but they also eroded the GM's ability to leverage those needs in positive ways. 5e got rid of treasure parcels but wasn't willing to go back the other way so the system just makes it so PCs don't need <em>any</em> magic items & shoves the resulting problems adding them causes onto the GM. The end result is that players can't find themselves under or ill equipped -and- the GM can't use the risk of making it harder to get them if the prince from page 3&4 is killed as a credible concern to factor against taking another rest to help control the pace of their own game.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8884523, member: 93670"] I don't know. [USER=7033472]@FallenRX[/USER] nicely maps out one example in [URL='https://www.enworld.org/threads/long-rests-getting-better-but-gm-needs-still-not-being-considered.694249/post-8884492']post#92[/URL] but it's not the only example. Take the acquisition of treasure shifting from flavors of required magic items & magic item churn present in editions prior to 4e to 4e's [URL='https://rpg.stackexchange.com/questions/29636/how-do-treasure-parcels-work']treasure parcels[/URL]. Sure treasure parcels had some amount of good in the way they avoided problems caused when PCs were under & ill equipped but they also eroded the GM's ability to leverage those needs in positive ways. 5e got rid of treasure parcels but wasn't willing to go back the other way so the system just makes it so PCs don't need [I]any[/I] magic items & shoves the resulting problems adding them causes onto the GM. The end result is that players can't find themselves under or ill equipped -and- the GM can't use the risk of making it harder to get them if the prince from page 3&4 is killed as a credible concern to factor against taking another rest to help control the pace of their own game. [/QUOTE]
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Long rests getting better but GM needs still not being considered
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