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General Tabletop Discussion
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Long Rests in Dangerous Places -- What if NOPE?
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<blockquote data-quote="Oofta" data-source="post: 7607993" data-attributes="member: 6801845"><p>This is basically how I run my games. It takes several days (usually a week) to get a long rest, during that time I'm assuming you aren't doing anything strenuous. We don't run into issues with exhaustion (usually) because a short rest is overnight. Especially at higher levels this is about the only thing that stops casters from going nova.</p><p></p><p>As far as leomunds, etc, they aren't perfect. I rule that leomunds doesn't have a floor and even if it did, if the enemy detects you and they are intelligent they'll just wait you out while calling for reinforcements. Think of it as a short-term siege.</p><p></p><p>One of the reasons I do this is that I remember playing an old D&D game - Pools of Radiance maybe? Where the tower is collapsing around you but you always had the option to just hit the "rest' button again. If rocks fell on you, just hit the button again until you're fully recovered. Fun, but silly. Hopefully my games are fun, but I try to avoid silly as a result of rules.</p><p></p><p>As far as how it affects the team, yes they do have to think ahead a bit and not go nova every round. In addition they rely more on healing potions and other scrolls as backup while probably being a little more cautious than they otherwise would be, especially when running low on resources.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7607993, member: 6801845"] This is basically how I run my games. It takes several days (usually a week) to get a long rest, during that time I'm assuming you aren't doing anything strenuous. We don't run into issues with exhaustion (usually) because a short rest is overnight. Especially at higher levels this is about the only thing that stops casters from going nova. As far as leomunds, etc, they aren't perfect. I rule that leomunds doesn't have a floor and even if it did, if the enemy detects you and they are intelligent they'll just wait you out while calling for reinforcements. Think of it as a short-term siege. One of the reasons I do this is that I remember playing an old D&D game - Pools of Radiance maybe? Where the tower is collapsing around you but you always had the option to just hit the "rest' button again. If rocks fell on you, just hit the button again until you're fully recovered. Fun, but silly. Hopefully my games are fun, but I try to avoid silly as a result of rules. As far as how it affects the team, yes they do have to think ahead a bit and not go nova every round. In addition they rely more on healing potions and other scrolls as backup while probably being a little more cautious than they otherwise would be, especially when running low on resources. [/QUOTE]
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