Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rests in Dangerous Places -- What if NOPE?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Monayuris" data-source="post: 7608008" data-attributes="member: 6859536"><p>I do this in my game as well. </p><p></p><p>My ruling is that you need to remain in a sanctuary or secure environment for a continuous 24 hours to benefit from a long rest. A sanctuary is a settlement with which the party has FRIENDLY relations, and a secure environment is one that does not call for wandering monster checks. </p><p></p><p>It works fine.</p><p></p><p>Players generally adventure for an adventuring day and return to town, anyway. They are either exploring the wilderness or dungeons. </p><p></p><p>In wilderness, encounters are much less frequent but at the same time a fight during the day results in some attrition since they don't get a long rest in the evening. They have to conserve a little bit. Wilderness encounters have meaning now, since they can't just nova and sleep. </p><p></p><p>In the dungeon encounters are more frequent so they usually delve as far as their daily resources will allow them to, then return to the surface to rest.</p><p></p><p>My wilderness encounter table and my map include locations that provide secure resting. For example, they can discover a secluded waterfall that is safe from threat. They can also use diplomacy with intelligent humanoid settlements to establish alliances and gain a safe place to rest. Hopefully encourages alternatives to just fighting everything.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7608008, member: 6859536"] I do this in my game as well. My ruling is that you need to remain in a sanctuary or secure environment for a continuous 24 hours to benefit from a long rest. A sanctuary is a settlement with which the party has FRIENDLY relations, and a secure environment is one that does not call for wandering monster checks. It works fine. Players generally adventure for an adventuring day and return to town, anyway. They are either exploring the wilderness or dungeons. In wilderness, encounters are much less frequent but at the same time a fight during the day results in some attrition since they don't get a long rest in the evening. They have to conserve a little bit. Wilderness encounters have meaning now, since they can't just nova and sleep. In the dungeon encounters are more frequent so they usually delve as far as their daily resources will allow them to, then return to the surface to rest. My wilderness encounter table and my map include locations that provide secure resting. For example, they can discover a secluded waterfall that is safe from threat. They can also use diplomacy with intelligent humanoid settlements to establish alliances and gain a safe place to rest. Hopefully encourages alternatives to just fighting everything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rests in Dangerous Places -- What if NOPE?
Top