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Long Rests in Dangerous Places -- What if NOPE?
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<blockquote data-quote="Oofta" data-source="post: 7608037" data-attributes="member: 6801845"><p>I've always seen this as a bit odd as well. I want my campaign world to be a living, breathing world where the enemy is reasonably intelligent base on what or who they are. Take out a few rooms and ...</p><ul> <li data-xf-list-type="ul">Go back to town? When you come back, they've abandoned the dungeon taking all their loot with them. They did leave behind a few traps as a parting gift. </li> <li data-xf-list-type="ul">Go back to town (#2)? They know you're coming back. They have trackers. Have fun with all the ambushes they set up along the way.</li> <li data-xf-list-type="ul">Find an empty room to hide in? When you open the door there are not only every orc that were in the entire dungeon and they invited a local clan over just for good measure.</li> <li data-xf-list-type="ul">Find an empty room to hide in (#2)? Good luck opening the door. While you were resting they collapsed the tunnel.</li> <li data-xf-list-type="ul">Do a leomund's hut? Huh. Why did they set up a catapult to throw mud at you? Gee the hut is now covered completely in mud and we can't see out. Why is it suddenly getting stuffy in here as we slowly run out of oxygen?</li> </ul><p></p><p>I understand the limitations of video games. As much as AI has improved, for the most part combats and events are triggered by some action on my part or someone going Leroy Jenkins on us all. I just don't want to see that carried over to my D&D game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7608037, member: 6801845"] I've always seen this as a bit odd as well. I want my campaign world to be a living, breathing world where the enemy is reasonably intelligent base on what or who they are. Take out a few rooms and ... [LIST] [*]Go back to town? When you come back, they've abandoned the dungeon taking all their loot with them. They did leave behind a few traps as a parting gift. [*]Go back to town (#2)? They know you're coming back. They have trackers. Have fun with all the ambushes they set up along the way. [*]Find an empty room to hide in? When you open the door there are not only every orc that were in the entire dungeon and they invited a local clan over just for good measure. [*]Find an empty room to hide in (#2)? Good luck opening the door. While you were resting they collapsed the tunnel. [*]Do a leomund's hut? Huh. Why did they set up a catapult to throw mud at you? Gee the hut is now covered completely in mud and we can't see out. Why is it suddenly getting stuffy in here as we slowly run out of oxygen? [/LIST] I understand the limitations of video games. As much as AI has improved, for the most part combats and events are triggered by some action on my part or someone going Leroy Jenkins on us all. I just don't want to see that carried over to my D&D game. [/QUOTE]
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