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General Tabletop Discussion
*Dungeons & Dragons
Long Rests in Dangerous Places -- What if NOPE?
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 7608571" data-attributes="member: 6812740"><p>Long Rest in a dungeon or hostile area will never work in any campaign I’m running, and I use the RAW. Even resting in the wilderness, I’ll have a player (usually the ranger) roll a survival check. If they roll decent enough they don’t have any chance of being bumped during the rest. If they roll low, then I’ll roll a d6 and have a random encounter on a 6.</p><p></p><p>Short rests I don’t mess with much, as long as there is a reasonable place to have the rest in. </p><p></p><p>A rule that tends to be overlooked is only one long rest per 24 hrs. I try to make time a resource in my game, so if the players want to hang out in a town for a day so they can get a long rest without worry, so be it, but you better believe the bad guys are reinforcing their positions or coming up with ways to outsmart the players.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 7608571, member: 6812740"] Long Rest in a dungeon or hostile area will never work in any campaign I’m running, and I use the RAW. Even resting in the wilderness, I’ll have a player (usually the ranger) roll a survival check. If they roll decent enough they don’t have any chance of being bumped during the rest. If they roll low, then I’ll roll a d6 and have a random encounter on a 6. Short rests I don’t mess with much, as long as there is a reasonable place to have the rest in. A rule that tends to be overlooked is only one long rest per 24 hrs. I try to make time a resource in my game, so if the players want to hang out in a town for a day so they can get a long rest without worry, so be it, but you better believe the bad guys are reinforcing their positions or coming up with ways to outsmart the players. [/QUOTE]
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Long Rests in Dangerous Places -- What if NOPE?
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