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General Tabletop Discussion
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Long Rests vs Short Rests
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<blockquote data-quote="Xeviat" data-source="post: 8261691" data-attributes="member: 57494"><p>In Tasha's, and in recent UAs, abilities that were or would have been previously X/short rest have been turned into Prof Bonus per long rest. This got me thinking about doing away with short rests as a recovery mechanic, since I've long been struggling with inter party balance between the likes of thr cleric/druid/wizard vs the fighter/monk/warlock.</p><p></p><p>But, as I was fiddling with things and working on new numbers for short rest abilities, the terror of the 5 minute work day, more Novas, and other fears from 3E started to come back to me.</p><p></p><p>This inevitably leads me to reconsider a project I had abandoned a while ago: converting the long rest recovery classes into short rest classes. What if the full casters used the warlock casting chasis, potentially tweaked a little?</p><p></p><p>What I'm wondering is would you rather have everything be all short rest (with some kind of daily timer like hit dice telling you when you really need to take a long rest), or would you rather have everything be all long rest (with hit dice for some short rest healing)?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8261691, member: 57494"] In Tasha's, and in recent UAs, abilities that were or would have been previously X/short rest have been turned into Prof Bonus per long rest. This got me thinking about doing away with short rests as a recovery mechanic, since I've long been struggling with inter party balance between the likes of thr cleric/druid/wizard vs the fighter/monk/warlock. But, as I was fiddling with things and working on new numbers for short rest abilities, the terror of the 5 minute work day, more Novas, and other fears from 3E started to come back to me. This inevitably leads me to reconsider a project I had abandoned a while ago: converting the long rest recovery classes into short rest classes. What if the full casters used the warlock casting chasis, potentially tweaked a little? What I'm wondering is would you rather have everything be all short rest (with some kind of daily timer like hit dice telling you when you really need to take a long rest), or would you rather have everything be all long rest (with hit dice for some short rest healing)? [/QUOTE]
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