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General Tabletop Discussion
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Long Rests vs Short Rests
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<blockquote data-quote="aco175" data-source="post: 8262178" data-attributes="member: 27385"><p>It seems most people are choosing the unposted 3rd option of a mix between the two. Which is a bit squishy since the poll only gave two options. In these parameters, I would have to choose the short rest option. The OP did also talk about some powers remaining with long rest and such, so I was somewhat confused on the total idea. </p><p></p><p>I did like 4e with encounter powers and daily powers. To make something all short rest, maybe the daily powers would become weaker, or done away with, but something like fireball may need to scale with level. To be a short rest recharge it could be half the damage dice at 5th level and add one die every other level until it is where it should be. Not sure how many other spells would need to be changed.</p><p></p><p>Although it may not matter if all the other class powers simply become encounter powers. Even the fighter power to make a save becomes more powerful if it is a short rest. Now it get used every chance instead of maybe saving it. </p><p></p><p>Overall I would rather see a 4e type system, but chose short rest.</p></blockquote><p></p>
[QUOTE="aco175, post: 8262178, member: 27385"] It seems most people are choosing the unposted 3rd option of a mix between the two. Which is a bit squishy since the poll only gave two options. In these parameters, I would have to choose the short rest option. The OP did also talk about some powers remaining with long rest and such, so I was somewhat confused on the total idea. I did like 4e with encounter powers and daily powers. To make something all short rest, maybe the daily powers would become weaker, or done away with, but something like fireball may need to scale with level. To be a short rest recharge it could be half the damage dice at 5th level and add one die every other level until it is where it should be. Not sure how many other spells would need to be changed. Although it may not matter if all the other class powers simply become encounter powers. Even the fighter power to make a save becomes more powerful if it is a short rest. Now it get used every chance instead of maybe saving it. Overall I would rather see a 4e type system, but chose short rest. [/QUOTE]
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Long Rests vs Short Rests
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