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Long Rests vs Short Rests
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<blockquote data-quote="el-remmen" data-source="post: 8262244" data-attributes="member: 11"><p>Six to eight seems like double the usual amount to me. In my games, 3 to 4 encounters during an "adventuring day" (however nebulous that idea is) is more the norm, though not all of those are necessarily combat (though some <em>could be).</em></p><p></p><p>So my last two sessions (most of which happened within a 24 hour period):</p><ul> <li data-xf-list-type="ul">PC barbarian fight off drug-thugs at an inn by himself but gives in to poison and is captured - one encounter (at about 2 AM, the rest of the party is having a long rest elsewhere)</li> <li data-xf-list-type="ul">The rest of the party come looking for him after breakfast - fight some more goons at the inn, but barby is not around! - one encounter</li> <li data-xf-list-type="ul">Party uses magic resources (locate object) to find barby's gear and thus find him, whacked out in a root cellar - he is so drugged out he has not had the effect of a long rest despite it being over 8 hours they fight the people holding him - one encounter</li> <li data-xf-list-type="ul">After a short rest, the party travels to local temple to investigate something [session ends here and new one begins]- but are turned away - this encounter includes no combat, but they were prepared for some and two members of the party searched the perimeter - one encounter</li> <li data-xf-list-type="ul">Party discovers missing mayor has returned to town surrounded by new guards and acting weird - consider a fight, but leave instead b/c the guards look tough and there are innocents around. Barbarian manages a long rest while everyone else chills out waiting for night fall. - one encounter</li> <li data-xf-list-type="ul">At midnight party returns to temple is ambushed - very tough fight (one encounter)</li> <li data-xf-list-type="ul">Immediately after encounter, have barely collected themselves when evil monks burst into the temple room - (one encounter). Party takes a short rest.</li> <li data-xf-list-type="ul">Party searches temple and fights some zombies (one encounter)</li> </ul><p>So except for the oddity of the barbarian's rest being "off-schedule," that is nine encounters, six of which featured some combat and two of which <em>could</em> have been a fight, but weren't.</p><p></p><p>Today's session we start off immediately after the zombie fight. . . I doubt they'll take another short rest just yet and won't be trying for a long rest until after they leave the temple - and even then the barbarian is still going to be off schedule until they have a couple days of downtime.</p><p></p><p>Anyway, this is a little more than normal - I'd say counting combat encounters only 2 to 4 is more likely - though obvi many "adventuring" days can sometimes go by with no combat encounters - it just depends on the adventure and PC choices.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8262244, member: 11"] Six to eight seems like double the usual amount to me. In my games, 3 to 4 encounters during an "adventuring day" (however nebulous that idea is) is more the norm, though not all of those are necessarily combat (though some [I]could be).[/I] So my last two sessions (most of which happened within a 24 hour period): [LIST] [*]PC barbarian fight off drug-thugs at an inn by himself but gives in to poison and is captured - one encounter (at about 2 AM, the rest of the party is having a long rest elsewhere) [*]The rest of the party come looking for him after breakfast - fight some more goons at the inn, but barby is not around! - one encounter [*]Party uses magic resources (locate object) to find barby's gear and thus find him, whacked out in a root cellar - he is so drugged out he has not had the effect of a long rest despite it being over 8 hours they fight the people holding him - one encounter [*]After a short rest, the party travels to local temple to investigate something [session ends here and new one begins]- but are turned away - this encounter includes no combat, but they were prepared for some and two members of the party searched the perimeter - one encounter [*]Party discovers missing mayor has returned to town surrounded by new guards and acting weird - consider a fight, but leave instead b/c the guards look tough and there are innocents around. Barbarian manages a long rest while everyone else chills out waiting for night fall. - one encounter [*]At midnight party returns to temple is ambushed - very tough fight (one encounter) [*]Immediately after encounter, have barely collected themselves when evil monks burst into the temple room - (one encounter). Party takes a short rest. [*]Party searches temple and fights some zombies (one encounter) [/LIST] So except for the oddity of the barbarian's rest being "off-schedule," that is nine encounters, six of which featured some combat and two of which [I]could[/I] have been a fight, but weren't. Today's session we start off immediately after the zombie fight. . . I doubt they'll take another short rest just yet and won't be trying for a long rest until after they leave the temple - and even then the barbarian is still going to be off schedule until they have a couple days of downtime. Anyway, this is a little more than normal - I'd say counting combat encounters only 2 to 4 is more likely - though obvi many "adventuring" days can sometimes go by with no combat encounters - it just depends on the adventure and PC choices. [/QUOTE]
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