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General Tabletop Discussion
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Long Rests vs Short Rests
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<blockquote data-quote="Charlaquin" data-source="post: 8262347" data-attributes="member: 6779196"><p>Telegraphing certainly does help, to signal when the big final fight is. But generally saving all your spells for the big final fight isn’t a terribly efficient strategy either, because it isn’t likely to take all of them to win it, so you end up leaving spells on the table anyway.</p><p></p><p>At any rate, my point is that it’s a frustrating experience as a player trying to predict how long the adventuring day will be so you can use your resources without running yourself out of them too early. Having a few big daily effects is fine, having all or almost all of your resources be daily is frustrating. Having a mix of daily and encounter resources is, in my experience, much more satisfying.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8262347, member: 6779196"] Telegraphing certainly does help, to signal when the big final fight is. But generally saving all your spells for the big final fight isn’t a terribly efficient strategy either, because it isn’t likely to take all of them to win it, so you end up leaving spells on the table anyway. At any rate, my point is that it’s a frustrating experience as a player trying to predict how long the adventuring day will be so you can use your resources without running yourself out of them too early. Having a few big daily effects is fine, having all or almost all of your resources be daily is frustrating. Having a mix of daily and encounter resources is, in my experience, much more satisfying. [/QUOTE]
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Long Rests vs Short Rests
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