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Long Rests vs Short Rests
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<blockquote data-quote="Asisreo" data-source="post: 8266463" data-attributes="member: 7019027"><p>15 spells is paradoxically alot and not at all alot. </p><p></p><p>Take into account that spells are rather limited. Or, more like, extremely limited in what they can generally do. The spells that are less limited, like illusion spells, are generally seen as worse because they don't force anything as much. </p><p></p><p>So we got 15 spells, but not really. If you took basic combat-only spells like Mage Armor, Shield, Magic Missile, Fireball, Counterspell, Mirror Image, Hypnotic Pattern, Haste, Banishment, and Wall of Force; that leaves only <strong>5 spells</strong> for "utility purposes." I took only the "essential" combat spells too. Y'know, the ones that are assumed to be prepared and casted in any form of analysis involving a wizard. </p><p></p><p>Of course, by "utility," we mean Misty Step, Fly, Dimension Door, Animate Objects, and Greater/Regular Invisibility. </p><p></p><p>These are all "assumed spells." Nobody would really replace any of these spells for—say—Knock, Tongues, Phantasmal Killer, Arcane Lock, Darkvision, or Gust of Wind. </p><p></p><p>Rituals are a total wash when it comes to actual utility because nobody actually takes them and their effects are limited moreso than cantrips. Outside of Find Familiar (which eats a whole hour and ten minutes along with a component cost) and Detect Magic (which cancels pre-combat concentration), there's hardly any rituals taken. They're nice to have sometimes, but rituals aren't some kind of cantrip replacement, especially since most are much less useful than prestidigation or minor illusion.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8266463, member: 7019027"] 15 spells is paradoxically alot and not at all alot. Take into account that spells are rather limited. Or, more like, extremely limited in what they can generally do. The spells that are less limited, like illusion spells, are generally seen as worse because they don't force anything as much. So we got 15 spells, but not really. If you took basic combat-only spells like Mage Armor, Shield, Magic Missile, Fireball, Counterspell, Mirror Image, Hypnotic Pattern, Haste, Banishment, and Wall of Force; that leaves only [B]5 spells[/B] for "utility purposes." I took only the "essential" combat spells too. Y'know, the ones that are assumed to be prepared and casted in any form of analysis involving a wizard. Of course, by "utility," we mean Misty Step, Fly, Dimension Door, Animate Objects, and Greater/Regular Invisibility. These are all "assumed spells." Nobody would really replace any of these spells for—say—Knock, Tongues, Phantasmal Killer, Arcane Lock, Darkvision, or Gust of Wind. Rituals are a total wash when it comes to actual utility because nobody actually takes them and their effects are limited moreso than cantrips. Outside of Find Familiar (which eats a whole hour and ten minutes along with a component cost) and Detect Magic (which cancels pre-combat concentration), there's hardly any rituals taken. They're nice to have sometimes, but rituals aren't some kind of cantrip replacement, especially since most are much less useful than prestidigation or minor illusion. [/QUOTE]
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