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Long Rests vs Short Rests
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<blockquote data-quote="Flamestrike" data-source="post: 8266713" data-attributes="member: 6788736"><p>Sir Thumpsalot Silvertounge 'Warlord'</p><p>Half Elf BM Fighter 7</p><p>S 18, D 8, C 14, I 12, W 12, Ch 14</p><p>HP: 59, AC 18, Init -1</p><p>Full plate, Greatsword</p><p>Feats: GWM, Skill expert (Persuasion)</p><p>Background (Noble) - Position of Privilege</p><p>Skills: Athletics +7, Perception +4, Insight +4, Persuasion +8, Intimidate +5, History +4, Investigation +4; Blacksmith tools +4, Chess set +4</p><p>F/S: Superior technique</p><p>Maneuvers (6 Sup dice): Commanders strike, Commanding presence, Tactical assessment, Precision attack, Rally, Maneuvering attack (d8)</p><p>Action surge, Second Wind, Student of War, Know your enemy</p><p></p><p>Is there any reason the above dude is outclassed by a Wizard in the combat or social pillar (or indeed much of the exploration pillar)?</p><p></p><p>After a minute of talking to someone he gets basically all their Game stats (Know your enemy) and gets whatever information a Persuasion check at +8 (+1d8 from Commanding presence) or around +13 or so lets him know. If they're lying to him he gets Insight at +4 (+1d8) to figure it out. If that still doesnt work he gets to Intimidate them at +5 (+1d8) to get them to do what he wants.</p><p></p><p>He can add +1d8 to Insight, History, Investigation, Persuasion and Intimidate checks, and is rocking a base +7 to Athletics (climbing etc).</p><p></p><p>If its just hitting things, he's all the goodness of a GWM BM Fighter with precise attack to make sure they land.</p><p></p><p>He can also buff his allies with Rally, move them into position, or grant them extra attacks thanks to his maneuvers, like any good Warlord.</p><p></p><p>Im just not seeing the 'ZOMG Wizards are so better than him outside of combat' argument here.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8266713, member: 6788736"] Sir Thumpsalot Silvertounge 'Warlord' Half Elf BM Fighter 7 S 18, D 8, C 14, I 12, W 12, Ch 14 HP: 59, AC 18, Init -1 Full plate, Greatsword Feats: GWM, Skill expert (Persuasion) Background (Noble) - Position of Privilege Skills: Athletics +7, Perception +4, Insight +4, Persuasion +8, Intimidate +5, History +4, Investigation +4; Blacksmith tools +4, Chess set +4 F/S: Superior technique Maneuvers (6 Sup dice): Commanders strike, Commanding presence, Tactical assessment, Precision attack, Rally, Maneuvering attack (d8) Action surge, Second Wind, Student of War, Know your enemy Is there any reason the above dude is outclassed by a Wizard in the combat or social pillar (or indeed much of the exploration pillar)? After a minute of talking to someone he gets basically all their Game stats (Know your enemy) and gets whatever information a Persuasion check at +8 (+1d8 from Commanding presence) or around +13 or so lets him know. If they're lying to him he gets Insight at +4 (+1d8) to figure it out. If that still doesnt work he gets to Intimidate them at +5 (+1d8) to get them to do what he wants. He can add +1d8 to Insight, History, Investigation, Persuasion and Intimidate checks, and is rocking a base +7 to Athletics (climbing etc). If its just hitting things, he's all the goodness of a GWM BM Fighter with precise attack to make sure they land. He can also buff his allies with Rally, move them into position, or grant them extra attacks thanks to his maneuvers, like any good Warlord. Im just not seeing the 'ZOMG Wizards are so better than him outside of combat' argument here. [/QUOTE]
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