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Long Rests vs Short Rests
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8266839" data-attributes="member: 6802951"><p>Note that if you're still talking about a wizard, 15 spells are the <em>prepared </em>spells. You have 24 spells to pick from, and can cast some of those as Rituals without actually using a spell slot.</p><p></p><p></p><p>This is objectively false.</p><p></p><p></p><p>Also objectively false.</p><p>I've seen ritual spells often memorised even on non-wizard characters where it cost a spell known specifically for the purpose of casting as rituals.</p><p></p><p><em><strong>Your </strong></em>group may have an issue with rituals, but I can assure you that many others get a lot of use out of them.</p><p></p><p></p><p>Darkvision is a better spell for stealth than Invisibility in many circumstances. </p><p></p><p></p><p>One single, highly elaborate, situation in which a spell was not useful is not a good indicator. Comprehend languages and Tongues are considerably less character resources and far more powerful than taking almost any number of extra languages through feats etc.</p><p></p><p></p><p>The 10th level wizard you are positing has 24 spells known available for rituals.</p><p><em>Identify, Detect magic, Comprehend Languages, Phantom Steed, Water Breathing, Telepathic Bond?</em></p><p>Your wizard can have all of those available without cutting into your actual spells memorised.</p><p>Can you really hold up the claim that <em><strong>you, personally</strong></em> can't see those spells being useful more than once a campaign?</p><p></p><p>In 5e, many spells are less relatively powerful than their earlier-edition equivalents. However the disconnecting of spells to specific spell slots has been a boost in both versatility and power relative to the vancian casting of editions 0-3.5. Overall, I think the Wizard has lost relative power to where it was compared to the fighter for example. However its still a step from "massively better" down to "considerably better" I think.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8266839, member: 6802951"] Note that if you're still talking about a wizard, 15 spells are the [I]prepared [/I]spells. You have 24 spells to pick from, and can cast some of those as Rituals without actually using a spell slot. This is objectively false. Also objectively false. I've seen ritual spells often memorised even on non-wizard characters where it cost a spell known specifically for the purpose of casting as rituals. [I][B]Your [/B][/I]group may have an issue with rituals, but I can assure you that many others get a lot of use out of them. Darkvision is a better spell for stealth than Invisibility in many circumstances. One single, highly elaborate, situation in which a spell was not useful is not a good indicator. Comprehend languages and Tongues are considerably less character resources and far more powerful than taking almost any number of extra languages through feats etc. The 10th level wizard you are positing has 24 spells known available for rituals. [I]Identify, Detect magic, Comprehend Languages, Phantom Steed, Water Breathing, Telepathic Bond?[/I] Your wizard can have all of those available without cutting into your actual spells memorised. Can you really hold up the claim that [I][B]you, personally[/B][/I] can't see those spells being useful more than once a campaign? In 5e, many spells are less relatively powerful than their earlier-edition equivalents. However the disconnecting of spells to specific spell slots has been a boost in both versatility and power relative to the vancian casting of editions 0-3.5. Overall, I think the Wizard has lost relative power to where it was compared to the fighter for example. However its still a step from "massively better" down to "considerably better" I think. [/QUOTE]
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