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Long Rests vs Short Rests
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<blockquote data-quote="Asisreo" data-source="post: 8267004" data-attributes="member: 7019027"><p>If you're going to be pedantic, its called an exaggeration. </p><p></p><p></p><p>Essentially, you're a prepared caster with an entire spell class list of 24 spells. Not very large nor what I'd call "versatile." Honestly, while they don't have access to many teleportation abilities, Druids have far more utility options built into their class list and inherently as a fully-prepared caster. </p><p>I can say that, yes. I'm not going to go on one-by-one but generally spells like Water Breathing or Comprehend Languages are too niche since the majority of campaigns take place in area where you don't have to breathe underwater and you don't have anybody who can either speak common, speak telepathically, or speak a shared language but also isn't completely unable to speak. Those too are waaaay too niche. </p><p></p><p>Phantom Steed seems nice but it falls into the same trap as long distance teleportation in that it is only a convenience but hardly necessary. You'd have to be in a situation where you need to go from one place to another on a relatively safe trajectory but the distance is too large to just walk there but the time limit is also long enough that a simple teleportation isn't absolutely necessary. An example scenario would be that you need to go a 25 mile distance in an amount of time that allows 2 hour delay but not a 6 hour delay but also a relatively safe passage or else you'll waste another 44 minutes recasting the spell if the horses die in combat. </p><p></p><p>Things like that makes these ritual spells look nice but are ultimately too niche when you could have used that spell known for something like Nystul's Magic Aura which is far more powerful in its niche.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8267004, member: 7019027"] If you're going to be pedantic, its called an exaggeration. Essentially, you're a prepared caster with an entire spell class list of 24 spells. Not very large nor what I'd call "versatile." Honestly, while they don't have access to many teleportation abilities, Druids have far more utility options built into their class list and inherently as a fully-prepared caster. I can say that, yes. I'm not going to go on one-by-one but generally spells like Water Breathing or Comprehend Languages are too niche since the majority of campaigns take place in area where you don't have to breathe underwater and you don't have anybody who can either speak common, speak telepathically, or speak a shared language but also isn't completely unable to speak. Those too are waaaay too niche. Phantom Steed seems nice but it falls into the same trap as long distance teleportation in that it is only a convenience but hardly necessary. You'd have to be in a situation where you need to go from one place to another on a relatively safe trajectory but the distance is too large to just walk there but the time limit is also long enough that a simple teleportation isn't absolutely necessary. An example scenario would be that you need to go a 25 mile distance in an amount of time that allows 2 hour delay but not a 6 hour delay but also a relatively safe passage or else you'll waste another 44 minutes recasting the spell if the horses die in combat. Things like that makes these ritual spells look nice but are ultimately too niche when you could have used that spell known for something like Nystul's Magic Aura which is far more powerful in its niche. [/QUOTE]
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