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General Tabletop Discussion
*Dungeons & Dragons
Long Rests vs Short Rests
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<blockquote data-quote="Flamestrike" data-source="post: 8267366" data-attributes="member: 6788736"><p>How on earth is it 'min-maxed'?</p><p></p><p>It's <em>literally </em>a CRB/ Point buy Str18 Battlemaster Fighter with a 'Warlord' theme to the maneuvers selected (taken straight from the Battlemaster advice in Tashas) and its two feats are GWM and a Strength half feat!</p><p></p><p>It's not like I went out of my way here to create some Bizzaro Fighter, selecting Linguist or some-such.</p><p></p><p>It's Fighter - It's a Str 18/ GWM/ Precision strike/ Maneuvering attack BM Fighter, with all the DPR Goodness that that entails, plus containing the ability to buff/ manouver allies, that dominates the Social pillar better than a Rogue (+13 or so to Persuasion, +9 to Insight, Know your enemy) while being able to do a great deal in the Exploration pillar as well.</p><p></p><p>And you know what else? It can do it all day long, with its abilities coming back on a short rest.</p><p></p><p>What can Wizards do in the social pillar? Charm person? That simply grants advantage to Cha checks (and the Wizard likely dumped Charisma anyway) AND it angers the NPC after a minute anyway. Exploration pillar you can Detect Magic (situationally useful, but uses concentration) or cast Fly to get over obstacles (burning a precious 3rd level slot) and similar stuff.</p><p></p><p>All of which is resource intensive (high level slots or concentration), and meanwhile the above Fighter is STILL better than you in at will DPR with GWM, and all class features coming back on a short rest!</p><p></p><p>You keep discounting Fighters, when <em>the problem isn't Fighters</em>. It's just how you've seen them played. Players who play Fighters (or Barbs) generally dont care for much else other than 'hit things hard'. If they want to create PCs that dominate outside the combat pillar, they can easily. It's just that most choose not to.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8267366, member: 6788736"] How on earth is it 'min-maxed'? It's [I]literally [/I]a CRB/ Point buy Str18 Battlemaster Fighter with a 'Warlord' theme to the maneuvers selected (taken straight from the Battlemaster advice in Tashas) and its two feats are GWM and a Strength half feat! It's not like I went out of my way here to create some Bizzaro Fighter, selecting Linguist or some-such. It's Fighter - It's a Str 18/ GWM/ Precision strike/ Maneuvering attack BM Fighter, with all the DPR Goodness that that entails, plus containing the ability to buff/ manouver allies, that dominates the Social pillar better than a Rogue (+13 or so to Persuasion, +9 to Insight, Know your enemy) while being able to do a great deal in the Exploration pillar as well. And you know what else? It can do it all day long, with its abilities coming back on a short rest. What can Wizards do in the social pillar? Charm person? That simply grants advantage to Cha checks (and the Wizard likely dumped Charisma anyway) AND it angers the NPC after a minute anyway. Exploration pillar you can Detect Magic (situationally useful, but uses concentration) or cast Fly to get over obstacles (burning a precious 3rd level slot) and similar stuff. All of which is resource intensive (high level slots or concentration), and meanwhile the above Fighter is STILL better than you in at will DPR with GWM, and all class features coming back on a short rest! You keep discounting Fighters, when [I]the problem isn't Fighters[/I]. It's just how you've seen them played. Players who play Fighters (or Barbs) generally dont care for much else other than 'hit things hard'. If they want to create PCs that dominate outside the combat pillar, they can easily. It's just that most choose not to. [/QUOTE]
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