Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rests vs Short Rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 8267486" data-attributes="member: 6802951"><p>Well of course. Those are <em>cantrips</em>. They're the at-will single-target damage of a heavily resource-based class for whom single-target damage is the 2nd worst thing they do. Unless your DM is very good, its quite unlikely that a mid+ tier wizard will be casting cantrips for more than half of their rounds in combat. It is a good assumption that they are likely to cast a concentration spell which will be supplying "effect" (or damage equivalent) while they are throwing instant spells or cantrips in addition.</p><p></p><p></p><p>Utility spells often automatically achieve things that a skill check might be required to do, or flat out do things that no skill check, no matter how high could achieve.</p><p>In combat, we're comparing the the thing wizards do <em>2nd worst</em> with what fighters do <em>best</em>, partly because number vs number is easy, but mostly because fighrters just don't get anything that can compare to the utility, control or other nondamage effects wizards have access to. I mean you seem to have strong feelings on the matter, so I can understand you making it a comparison of damage rather than control options. Comparing grappling and shoving to wizard control spells is going to indicate a much greater discrepancy of power than single-target damage does.</p><p>What sort of nondamage areas do you believe spells are lagging behind in?</p><p></p><p></p><p>You're going to have to break this sentence down a little further for me to understand it I'm afraid.</p><p></p><p></p><p>You're saying that in your games, Wizards just cannot compare with Fighters in terms of the usefulness that they bring to the party?</p><p>Is that correct?</p><p></p><p></p><p>I mean I think it is established that wizards aren't completely gimped in combat, even if they are playing to their weakness rather than their strengths. And fighters have skill proficiencies, so there isn't <em>nothing </em>they can do outside of combat.</p><p>If you're asking for a numbers breakdown, what sort of thing do you mean? There isn't really a way to compare since it depends on the situations that come up. Most of the wizards I've seen in play devote a reasonable amount of spells to utility, but it seems likely from this thread that in other groups, the wizards focus on single-target damage. Outside of running a party containing a "typical wizard" and "typical fighter" through a "typical adventure" at a "typical level", there are too many variables.</p><p></p><p>I can boil it down to this however:</p><p> In my experience, most wizard players are able to leverage their utility spells and rituals to significant effect.</p><p>However, even on the wizard's <em>worst </em>day, when <em>all </em>their spell slots have been spent on combat and <em>none </em>of their rituals are applicable, they <em>still </em>have what the fighter does on their <em>best </em>day.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8267486, member: 6802951"] Well of course. Those are [I]cantrips[/I]. They're the at-will single-target damage of a heavily resource-based class for whom single-target damage is the 2nd worst thing they do. Unless your DM is very good, its quite unlikely that a mid+ tier wizard will be casting cantrips for more than half of their rounds in combat. It is a good assumption that they are likely to cast a concentration spell which will be supplying "effect" (or damage equivalent) while they are throwing instant spells or cantrips in addition. Utility spells often automatically achieve things that a skill check might be required to do, or flat out do things that no skill check, no matter how high could achieve. In combat, we're comparing the the thing wizards do [I]2nd worst[/I] with what fighters do [I]best[/I], partly because number vs number is easy, but mostly because fighrters just don't get anything that can compare to the utility, control or other nondamage effects wizards have access to. I mean you seem to have strong feelings on the matter, so I can understand you making it a comparison of damage rather than control options. Comparing grappling and shoving to wizard control spells is going to indicate a much greater discrepancy of power than single-target damage does. What sort of nondamage areas do you believe spells are lagging behind in? You're going to have to break this sentence down a little further for me to understand it I'm afraid. You're saying that in your games, Wizards just cannot compare with Fighters in terms of the usefulness that they bring to the party? Is that correct? I mean I think it is established that wizards aren't completely gimped in combat, even if they are playing to their weakness rather than their strengths. And fighters have skill proficiencies, so there isn't [I]nothing [/I]they can do outside of combat. If you're asking for a numbers breakdown, what sort of thing do you mean? There isn't really a way to compare since it depends on the situations that come up. Most of the wizards I've seen in play devote a reasonable amount of spells to utility, but it seems likely from this thread that in other groups, the wizards focus on single-target damage. Outside of running a party containing a "typical wizard" and "typical fighter" through a "typical adventure" at a "typical level", there are too many variables. I can boil it down to this however: In my experience, most wizard players are able to leverage their utility spells and rituals to significant effect. However, even on the wizard's [I]worst [/I]day, when [I]all [/I]their spell slots have been spent on combat and [I]none [/I]of their rituals are applicable, they [I]still [/I]have what the fighter does on their [I]best [/I]day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rests vs Short Rests
Top