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Long Rests vs Short Rests
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<blockquote data-quote="Asisreo" data-source="post: 8267536" data-attributes="member: 7019027"><p>What kind of effect? Because if the effect is just to be convenient, I still don't see how they're necessarily some kind of paragon of utility. </p><p></p><p>But you know what, if you think having a massive selection of features with an opportunity cost of combat effectiveness as a means to demonstrate that they are great at the "exploration pillar" then I'll leave that to you. </p><p></p><p>But consider that not every player considers a long list of features to bog them down as a boon of utility but more like a drag of bookkeeping. If you think going through pages of spell descriptions to squeeze every spell/ritual's usefulness from your list is fun, that's fine. But its not so black and white that "Wizard has more feature makes Fighter worse than Wizard." </p><p></p><p>I can't stand playing Wizards and Bards for the exact reason that the burden of pages of utility and complex spells bog the game down since I have to track my 24 spells, my background, my personality, my items (mundane and otherwise), the lore, and have vague understandings of other characters. If I could turn those 24 spells with complex and intricate details into 11-12 spells with effects like "deal damage" and "paralyze enemy" then I'm much happier playing that character. </p><p></p><p>And the baseline for what a character can do in exploration, class notwithstanding, is so vast that any additional features created precisely for the give-and-take pillars are almost superfluous. I don't need a teleportation spell to go from one place to another, why sacrifice my 7th level slot to do so? </p><p></p><p>That's my opinion, though. And I feel like too mant people refuse to respect the opinions of people who don't like having a large list of features.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8267536, member: 7019027"] What kind of effect? Because if the effect is just to be convenient, I still don't see how they're necessarily some kind of paragon of utility. But you know what, if you think having a massive selection of features with an opportunity cost of combat effectiveness as a means to demonstrate that they are great at the "exploration pillar" then I'll leave that to you. But consider that not every player considers a long list of features to bog them down as a boon of utility but more like a drag of bookkeeping. If you think going through pages of spell descriptions to squeeze every spell/ritual's usefulness from your list is fun, that's fine. But its not so black and white that "Wizard has more feature makes Fighter worse than Wizard." I can't stand playing Wizards and Bards for the exact reason that the burden of pages of utility and complex spells bog the game down since I have to track my 24 spells, my background, my personality, my items (mundane and otherwise), the lore, and have vague understandings of other characters. If I could turn those 24 spells with complex and intricate details into 11-12 spells with effects like "deal damage" and "paralyze enemy" then I'm much happier playing that character. And the baseline for what a character can do in exploration, class notwithstanding, is so vast that any additional features created precisely for the give-and-take pillars are almost superfluous. I don't need a teleportation spell to go from one place to another, why sacrifice my 7th level slot to do so? That's my opinion, though. And I feel like too mant people refuse to respect the opinions of people who don't like having a large list of features. [/QUOTE]
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