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Long Rests vs Short Rests
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<blockquote data-quote="Ruin Explorer" data-source="post: 8267653" data-attributes="member: 18"><p>See this is where I don't agree.</p><p></p><p>I'm calling it "min-maxed" because you made a lot of extremely specific choices to make it function even that well. I don't agree that that Barbs or Fighters can do so easily.</p><p></p><p>I mean, don't get me wrong - do I like what you did? Yeah, but the issue is, you have to consciously decide to not go for the obvious combat-enhancing choices (different races, feats, stat positioning, archetypes), and go "GWM is good enough!" (which it is! I agree), to get to there. You have to be a fairly smart player with a pretty broad knowledge of stuff, using Tasha's (which I'm not criticising you for), and you have to "play against type".</p><p></p><p>This isn't the case with most casters. With most casters, you can lean full into your caster-hood, and pick only things which make you better at that (race, archetype, feats, stat positioning etc.), and then if you want utility, it usually just means picking different spells that day, or using different spells.</p><p></p><p>I also point to the level, because I feel your example really peaks at L7, hence you picking it. At higher levels, particularly 9 and beyond, full casters become so extremely powerful that bonuses to the odd skill check become increasingly irrelevant, and unless significant magic items are being rolled out, the Fighter's DPR is likely to start slipping as well.</p><p></p><p>But this is what it comes down to for me - I don't think what you did is "easy" or "obvious" to most players, and I think it means taking a lot of specific choices with a very specific goal in mind which runs contrary to the obvious paths, which isn't how most people play, in my experience.</p><p></p><p>See again, I think you're trying to set conditions that are absolutely optimal for your character build, and acting like this "proves" you're right. It doesn't. 6 combat encounters? My god. D&D is allegedly balanced around 6-8 <em>encounters</em>, not "combat encounters", but six combat encounters is certainly going to favour a Fighter over most casters. Because short rests are 1hr, people don't always get them, and again, you're forcing it to be L7, because that's when this dude peaks.</p><p></p><p>See, this is just reinforcing my point. You want to set all the terms, detail all the encounters, so you can make them maximally advantageous for your guy, and disadvantageous for casters or the like. Even if you say "That's not what I want!", how can we trust you on this? You're not a neutral arbiter. You have a dog in this race, and have been walking around telling everyone how amazing your dog is!</p><p></p><p>There's also the issue that you're part of a party, which is usually where Fighters and the like fall down, because even if they invest resources in having some out-of-combat stuff other than Athletics, they're usually second or third best at it, <em>at most</em>, so are better off using Help Another to give the person who is actually good at it Advantage. If the Fighter is ONE <em>specific</em> archetype (Battlemaster) and has picked one/two <em>specific</em> manoeuvres (Commanding Presence/Tactical Assessment), there's a chance they <em>might</em> be the best person for the job, if they're not in with certain other characters.</p><p></p><p>What you're really making the case for is maybe all Fighters should have been Battlemasters by default or most Fighter archetypes built off Battlemaster.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8267653, member: 18"] See this is where I don't agree. I'm calling it "min-maxed" because you made a lot of extremely specific choices to make it function even that well. I don't agree that that Barbs or Fighters can do so easily. I mean, don't get me wrong - do I like what you did? Yeah, but the issue is, you have to consciously decide to not go for the obvious combat-enhancing choices (different races, feats, stat positioning, archetypes), and go "GWM is good enough!" (which it is! I agree), to get to there. You have to be a fairly smart player with a pretty broad knowledge of stuff, using Tasha's (which I'm not criticising you for), and you have to "play against type". This isn't the case with most casters. With most casters, you can lean full into your caster-hood, and pick only things which make you better at that (race, archetype, feats, stat positioning etc.), and then if you want utility, it usually just means picking different spells that day, or using different spells. I also point to the level, because I feel your example really peaks at L7, hence you picking it. At higher levels, particularly 9 and beyond, full casters become so extremely powerful that bonuses to the odd skill check become increasingly irrelevant, and unless significant magic items are being rolled out, the Fighter's DPR is likely to start slipping as well. But this is what it comes down to for me - I don't think what you did is "easy" or "obvious" to most players, and I think it means taking a lot of specific choices with a very specific goal in mind which runs contrary to the obvious paths, which isn't how most people play, in my experience. See again, I think you're trying to set conditions that are absolutely optimal for your character build, and acting like this "proves" you're right. It doesn't. 6 combat encounters? My god. D&D is allegedly balanced around 6-8 [I]encounters[/I], not "combat encounters", but six combat encounters is certainly going to favour a Fighter over most casters. Because short rests are 1hr, people don't always get them, and again, you're forcing it to be L7, because that's when this dude peaks. See, this is just reinforcing my point. You want to set all the terms, detail all the encounters, so you can make them maximally advantageous for your guy, and disadvantageous for casters or the like. Even if you say "That's not what I want!", how can we trust you on this? You're not a neutral arbiter. You have a dog in this race, and have been walking around telling everyone how amazing your dog is! There's also the issue that you're part of a party, which is usually where Fighters and the like fall down, because even if they invest resources in having some out-of-combat stuff other than Athletics, they're usually second or third best at it, [I]at most[/I], so are better off using Help Another to give the person who is actually good at it Advantage. If the Fighter is ONE [I]specific[/I] archetype (Battlemaster) and has picked one/two [I]specific[/I] manoeuvres (Commanding Presence/Tactical Assessment), there's a chance they [I]might[/I] be the best person for the job, if they're not in with certain other characters. What you're really making the case for is maybe all Fighters should have been Battlemasters by default or most Fighter archetypes built off Battlemaster. [/QUOTE]
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