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Long Rests vs Short Rests
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<blockquote data-quote="Flamestrike" data-source="post: 8267763" data-attributes="member: 6788736"><p>Dude; its a Fighter based around a 'Warlord' type chassis. For feats it took a Strength based half feat (to bump Strength to 18), and GWM.</p><p></p><p>You're acting like this is some kind of weirdo fighter, when its a totally viable Fighter archetype, even spelled out as one in Tashas. Its AL legal, point buy, and even conforms to PHB+1.</p><p></p><p>Again, you argue Fighters are no good in pillars outside of combat. And the Fighter I posted is proof that your statement is only true if the Fighter player wants it to be true. You can make Fighters that are fantastic outside of combat in both the Exploration pillar (Athletics to swim and climb and bash down doors, bend bars, clear blocked hallways etc) and also the Social pillar. The tools are there if you want them.</p><p></p><p>Its no different to a Wizard player who only selects combat spells. He's going to suck at the other pillars. </p><p></p><p>A Wizard might be able to levitate the party over an obstacle, or magic his way out of a situation better, but that costs resources. Valuable resources that are needed for the half dozen combat encounters that adventuring day.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8267763, member: 6788736"] Dude; its a Fighter based around a 'Warlord' type chassis. For feats it took a Strength based half feat (to bump Strength to 18), and GWM. You're acting like this is some kind of weirdo fighter, when its a totally viable Fighter archetype, even spelled out as one in Tashas. Its AL legal, point buy, and even conforms to PHB+1. Again, you argue Fighters are no good in pillars outside of combat. And the Fighter I posted is proof that your statement is only true if the Fighter player wants it to be true. You can make Fighters that are fantastic outside of combat in both the Exploration pillar (Athletics to swim and climb and bash down doors, bend bars, clear blocked hallways etc) and also the Social pillar. The tools are there if you want them. Its no different to a Wizard player who only selects combat spells. He's going to suck at the other pillars. A Wizard might be able to levitate the party over an obstacle, or magic his way out of a situation better, but that costs resources. Valuable resources that are needed for the half dozen combat encounters that adventuring day. [/QUOTE]
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