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Long Rests vs Short Rests
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<blockquote data-quote="Xetheral" data-source="post: 8268046" data-attributes="member: 6802765"><p>An AL DM is allowed to introduce new encounters if (and only if) they "maintain the spirit of the adventure". If, after reading the published adventure being run, the DM can honestly say that they think it's within the spirit of the published adventure to add a random encounter every 59 minutes when party's activity level is low enough to qualify as a short rest, that would be within the AL rules.</p><p></p><p>However, since the PCs have to wait 16 hours after finishing a long rest to start the next <s> short</s> (Edit: long) rest, that means you're hounding them with random encounters up to 16 hours a day, every day. I am not familiar with any of the published adventures where I would consider adding that many random encounters to be "maintaining the spirit of the adventure".</p><p></p><p>Also, keep in mind that the first couple short rests a party (or an individual character) gets in an adventuring day may happen to be <em>before</em> the first combat encounter, especially if the day starts in a safe area like a village or city. By interrupting every subsequent short rest, on such days you're effectively denying the party <em>any</em> short rest resource recovery.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8268046, member: 6802765"] An AL DM is allowed to introduce new encounters if (and only if) they "maintain the spirit of the adventure". If, after reading the published adventure being run, the DM can honestly say that they think it's within the spirit of the published adventure to add a random encounter every 59 minutes when party's activity level is low enough to qualify as a short rest, that would be within the AL rules. However, since the PCs have to wait 16 hours after finishing a long rest to start the next [S] short[/S] (Edit: long) rest, that means you're hounding them with random encounters up to 16 hours a day, every day. I am not familiar with any of the published adventures where I would consider adding that many random encounters to be "maintaining the spirit of the adventure". Also, keep in mind that the first couple short rests a party (or an individual character) gets in an adventuring day may happen to be [I]before[/I] the first combat encounter, especially if the day starts in a safe area like a village or city. By interrupting every subsequent short rest, on such days you're effectively denying the party [I]any[/I] short rest resource recovery. [/QUOTE]
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