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Long Rests vs Short Rests
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<blockquote data-quote="Asisreo" data-source="post: 8268873" data-attributes="member: 7019027"><p>I put Long Rest for the post, but honestly, I absolutely enjoy what 5e did with the varying amounts of recharge making for a more dynamic and interesting breadth of character options. </p><p></p><p>I'm glad Warlocks are mostly short rest, Sorcerers are mostly long rest. It makes it extremely fun to play the different classes without a seeming overlap. </p><p></p><p>One gripe I had of 4e was that everyone had the same recharge type and the same amounts of powers. In theory, it gave players equity. In reality, it gave more power to players that were neither overwhelmed by the game or could leverage their system mastery that much more. </p><p></p><p>In 5e, if the DM sees the Warlock players struggle to keep up, they could easily incorporate an extra short rest or two in their adventure design. If the sorcerer struggles, you could reduce the number of encounters between long rests.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8268873, member: 7019027"] I put Long Rest for the post, but honestly, I absolutely enjoy what 5e did with the varying amounts of recharge making for a more dynamic and interesting breadth of character options. I'm glad Warlocks are mostly short rest, Sorcerers are mostly long rest. It makes it extremely fun to play the different classes without a seeming overlap. One gripe I had of 4e was that everyone had the same recharge type and the same amounts of powers. In theory, it gave players equity. In reality, it gave more power to players that were neither overwhelmed by the game or could leverage their system mastery that much more. In 5e, if the DM sees the Warlock players struggle to keep up, they could easily incorporate an extra short rest or two in their adventure design. If the sorcerer struggles, you could reduce the number of encounters between long rests. [/QUOTE]
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Long Rests vs Short Rests
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