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Long Rests vs Short Rests
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<blockquote data-quote="tetrasodium" data-source="post: 8269049" data-attributes="member: 93670"><p>People who have not played a wizard tend to ignore the way tiny hut actually works or their table does. Depending if ritual or 4rd level spell slot consuming it takes 1-10 minutes to cast. If your wizard is standing somewhere doing nothing but casting tiny uninterrupted hut for 10-100 rounds that kind of invalidates any kind of "lay siege" scenario as the first major hurdle. Second <em>"Spells and other magical effects can’t extend through the dome or be cast through it."</em> Lets say the party is attacked during a rest to give this the maximum benefit of the doubt it can be any number of noncorporeal nonburrowing monsters of any CR, litera;;y the most effective thing the wizard can do is say "I'm going to run out & get pizza" because<em> "The spell ends if you leave its area."</em> GMs also tend to take a dim view of tiny hut abuse like you are suggesting.</p><p></p><p></p><p>You pin a lot of hope on speak with dead & it's probably great if nobody actually reads the spell. As a nonritual spell you will only be able to cast it after a long rest to prepare it or must run a truly unusual style of game if this is something needed on a regular basis. The spell itself works with this critical component </p><ul> <li data-xf-list-type="ul">The corpse knows only what it knew in life, including the languages it knew. </li> <li data-xf-list-type="ul">Answers are usually brief, cryptic, or repetitive, </li> <li data-xf-list-type="ul">and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. "</li> </ul><p><em>If</em> the corpse knew something in life <em>and </em>it feels like being truthful it<em> and </em>it doesn't recognize you as an enemy it might choose to give you a brief cryptic answer & get repetitive if you start delving for clarity.</p><p></p><p></p><p><strong>wrt the level 7 thing</strong>. You didn't mention the attributes other than 18 in & unless I overlooked then apparently forgot to include skills or decided to conceed that the wizard's 2 skills will not possibly provide any useful contribution?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8269049, member: 93670"] People who have not played a wizard tend to ignore the way tiny hut actually works or their table does. Depending if ritual or 4rd level spell slot consuming it takes 1-10 minutes to cast. If your wizard is standing somewhere doing nothing but casting tiny uninterrupted hut for 10-100 rounds that kind of invalidates any kind of "lay siege" scenario as the first major hurdle. Second [I]"Spells and other magical effects can’t extend through the dome or be cast through it."[/I] Lets say the party is attacked during a rest to give this the maximum benefit of the doubt it can be any number of noncorporeal nonburrowing monsters of any CR, litera;;y the most effective thing the wizard can do is say "I'm going to run out & get pizza" because[I] "The spell ends if you leave its area."[/I] GMs also tend to take a dim view of tiny hut abuse like you are suggesting. You pin a lot of hope on speak with dead & it's probably great if nobody actually reads the spell. As a nonritual spell you will only be able to cast it after a long rest to prepare it or must run a truly unusual style of game if this is something needed on a regular basis. The spell itself works with this critical component [LIST] [*]The corpse knows only what it knew in life, including the languages it knew. [*]Answers are usually brief, cryptic, or repetitive, [*]and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. " [/LIST] [I]If[/I] the corpse knew something in life [I]and [/I]it feels like being truthful it[I] and [/I]it doesn't recognize you as an enemy it might choose to give you a brief cryptic answer & get repetitive if you start delving for clarity. [B]wrt the level 7 thing[/B]. You didn't mention the attributes other than 18 in & unless I overlooked then apparently forgot to include skills or decided to conceed that the wizard's 2 skills will not possibly provide any useful contribution? [/QUOTE]
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