Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rests vs Short Rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8269289" data-attributes="member: 93670"><p>Quite the opposite. It is a simple point of comparison with an objective metric in the form of how large one set of math is compared to another set. The point is not that wizards need to do more damage. I agree that the wizard's primary role is generally not damage, but that primary role needs to justify the combination of damage disparity and design elements trying to individually compensate for problems of past editions. Not. The justification itself needs to work within the constraints of the class itself though so hypothetical edge cases & contrived situations involving "what if this happens and that spell is prepared but nobody in the party can just solve it in other ways without using a spell slot or waiting for the wizard to prepare the spell after a long rest".</p><p></p><p>I even brought up things likebuff/debuff/control spells but those are almost universally saddled with excessive saves & overused concentration on a resource (spell slot) burning limit stacked alongside the no resource consuming damage disparity. That comparison & associated problem itself is problematic because I'm told it should be ignored & the wizard should not expect to be notable in the combat pillar itself de to how they "dominate" in social & exploration. Given social & exploration pillars are a smaller chunk of nearly any campaign compared to the combat pillar & generally even something limited to a small fraction of sessions the wizard probably needs to clearly dominate to such an extreme degree that they come close to just not being an option for the party without a wizard... a few edge case hypotheticals does not accomplish that.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8269289, member: 93670"] Quite the opposite. It is a simple point of comparison with an objective metric in the form of how large one set of math is compared to another set. The point is not that wizards need to do more damage. I agree that the wizard's primary role is generally not damage, but that primary role needs to justify the combination of damage disparity and design elements trying to individually compensate for problems of past editions. Not. The justification itself needs to work within the constraints of the class itself though so hypothetical edge cases & contrived situations involving "what if this happens and that spell is prepared but nobody in the party can just solve it in other ways without using a spell slot or waiting for the wizard to prepare the spell after a long rest". I even brought up things likebuff/debuff/control spells but those are almost universally saddled with excessive saves & overused concentration on a resource (spell slot) burning limit stacked alongside the no resource consuming damage disparity. That comparison & associated problem itself is problematic because I'm told it should be ignored & the wizard should not expect to be notable in the combat pillar itself de to how they "dominate" in social & exploration. Given social & exploration pillars are a smaller chunk of nearly any campaign compared to the combat pillar & generally even something limited to a small fraction of sessions the wizard probably needs to clearly dominate to such an extreme degree that they come close to just not being an option for the party without a wizard... a few edge case hypotheticals does not accomplish that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Long Rests vs Short Rests
Top