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General Tabletop Discussion
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Long Rests vs Short Rests
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<blockquote data-quote="Ruin Explorer" data-source="post: 8269347" data-attributes="member: 18"><p>I think a lot of this sort of thing depends on how liberal the DM is with Legendary Resistance. If every BBEG in every adventure (or even multiple ones per adventure!) has Legendary Resistance (i.e. they get to turn three failed saves into passes) you make it so that sort of thing can't happen, but what tends to happen instead, after a couple of "HMPH"s from the casters, they just switch to never trying that on BBEG-types, and instead have stuff like summons prepped which wreak equal amounts of actual havoc. </p><p></p><p>I played with 3 different 5E DMs on a semi-regular basis over the last year, and two of those are very wary with Legendary anything. Like, only the actual BBEG of a multi-session adventure <em>might</em> have it. The other one is much more aggressive with it and basically any enemy he wants to be remotely memorable or even a "mini-boss" gets Legendary stuff (at least resistance). In his game it's obvious how largely the same group of players have adapted to this by focusing on just really punching it damage-wise and using non-save-based stuff to give his enemies a bad time.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8269347, member: 18"] I think a lot of this sort of thing depends on how liberal the DM is with Legendary Resistance. If every BBEG in every adventure (or even multiple ones per adventure!) has Legendary Resistance (i.e. they get to turn three failed saves into passes) you make it so that sort of thing can't happen, but what tends to happen instead, after a couple of "HMPH"s from the casters, they just switch to never trying that on BBEG-types, and instead have stuff like summons prepped which wreak equal amounts of actual havoc. I played with 3 different 5E DMs on a semi-regular basis over the last year, and two of those are very wary with Legendary anything. Like, only the actual BBEG of a multi-session adventure [I]might[/I] have it. The other one is much more aggressive with it and basically any enemy he wants to be remotely memorable or even a "mini-boss" gets Legendary stuff (at least resistance). In his game it's obvious how largely the same group of players have adapted to this by focusing on just really punching it damage-wise and using non-save-based stuff to give his enemies a bad time. [/QUOTE]
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