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Community
General Tabletop Discussion
*Pathfinder & Starfinder
long term curses?
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<blockquote data-quote="aboyd" data-source="post: 4822800" data-attributes="member: 44797"><p>Well, I would note that in order to get a curse down to level -5, a person typically is getting murdered or has seen his own children slaughtered by his wife/brother/cousin. So level -5 spells may be "free" but they are nearly impossible to spam.</p><p></p><p></p><p>Well, here is my thinking. First, a goal such as, "curses enable commoners to level the playing field" is in conflict with a flat XP cost because commoners may have <em>no</em> XP, whereas a level 15 wizard has XP galore. For that matter, so does a level 15 fighter. Giving a flat XP cost means someone at a high level can expend that XP cost <em>a whole bunch</em> while the "commoners" that curses are supposed to protect end up with diddly-squat.</p><p></p><p>Essentially, a curse system with a flat XP cost makes any high level non-caster into a caster, for a reasonable price. A level 18 barbarian could cast low-level curses (using the XP buy) maybe almost 20 times and still be a level 18 barbarian. Sure, they're low level. But they've still taken a class with absolutely no casting ability and given him a whole lotta casting. That same barbarian could opt to XP buy a few extremely powerful curses, and suddenly he's a wizard to contend with, and he still has an insane BAB. Of course, he's a "wizard" with limited supply of spells/curses, but he's a wizard nonetheless.</p><p></p><p>So this is why I like the level buy instead of the XP buy. Whether you're a level 2 commoner or a level 18 sorcerer, giving up a level is ouch. You'd only do it if you absolutely <em>had</em> to. Probably only if you were about to die anyway, or if your level of desperation was through the roof.</p><p></p><p>Having said that, there are ways to avoid XP cost & level cost entirely. A spellcaster can put a curse on his/her spell list as if it were a normal spell. Of course, curses are a bit weaker than spells so I don't know why someone would do that normally, but it <em>is</em> one way to cast a curse without any XP loss or level loss at all.</p><p></p><p></p><p>Are you kidding? <em>I have no idea what I'm doing,</em> so giving me feedback is awesome. I just needed a system, found one that made sense but was overpowered, and added some rules to reign it in. I may have reigned it in too far, I don't know. If players say, "That's lame, I don't want to use it," that's <em>fine</em> because it's not meant to be a power up for players. However, if the players say, "I wouldn't even consider cursing my own murderer, as the cost is way too high," then maybe that means I've over-restricted it.</p><p></p><p>Anyway, in the other thread they're talking about Ravenloft's curse system, and apparently the Ravenloft Player's Handbook is still available on RPGNow (because it wasn't actually a WotC property that they could remove). So maybe I'll have a look. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="aboyd, post: 4822800, member: 44797"] Well, I would note that in order to get a curse down to level -5, a person typically is getting murdered or has seen his own children slaughtered by his wife/brother/cousin. So level -5 spells may be "free" but they are nearly impossible to spam. Well, here is my thinking. First, a goal such as, "curses enable commoners to level the playing field" is in conflict with a flat XP cost because commoners may have [i]no[/i] XP, whereas a level 15 wizard has XP galore. For that matter, so does a level 15 fighter. Giving a flat XP cost means someone at a high level can expend that XP cost [i]a whole bunch[/i] while the "commoners" that curses are supposed to protect end up with diddly-squat. Essentially, a curse system with a flat XP cost makes any high level non-caster into a caster, for a reasonable price. A level 18 barbarian could cast low-level curses (using the XP buy) maybe almost 20 times and still be a level 18 barbarian. Sure, they're low level. But they've still taken a class with absolutely no casting ability and given him a whole lotta casting. That same barbarian could opt to XP buy a few extremely powerful curses, and suddenly he's a wizard to contend with, and he still has an insane BAB. Of course, he's a "wizard" with limited supply of spells/curses, but he's a wizard nonetheless. So this is why I like the level buy instead of the XP buy. Whether you're a level 2 commoner or a level 18 sorcerer, giving up a level is ouch. You'd only do it if you absolutely [i]had[/i] to. Probably only if you were about to die anyway, or if your level of desperation was through the roof. Having said that, there are ways to avoid XP cost & level cost entirely. A spellcaster can put a curse on his/her spell list as if it were a normal spell. Of course, curses are a bit weaker than spells so I don't know why someone would do that normally, but it [i]is[/i] one way to cast a curse without any XP loss or level loss at all. Are you kidding? [i]I have no idea what I'm doing,[/i] so giving me feedback is awesome. I just needed a system, found one that made sense but was overpowered, and added some rules to reign it in. I may have reigned it in too far, I don't know. If players say, "That's lame, I don't want to use it," that's [i]fine[/i] because it's not meant to be a power up for players. However, if the players say, "I wouldn't even consider cursing my own murderer, as the cost is way too high," then maybe that means I've over-restricted it. Anyway, in the other thread they're talking about Ravenloft's curse system, and apparently the Ravenloft Player's Handbook is still available on RPGNow (because it wasn't actually a WotC property that they could remove). So maybe I'll have a look. :) [/QUOTE]
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