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<blockquote data-quote="BookTenTiger" data-source="post: 8688901" data-attributes="member: 6685541"><p>I had fun creating this one. I definitely don't think it would be appropriate for every table, but I'd have a hoot running a player through it at mine!</p><p></p><p><span style="font-size: 22px"><strong>Finding Treasure</strong></span></p><p>Your character spends a year or more searching through ruins, distant lands, or the archives of academies for hidden treasure. You spent part of the year researching where the treasure is located, and part of the year traveling and exploring to find the treasure, all while trying to avoid danger.</p><p></p><p><strong><em>Resources</em></strong>: Searching for treasure takes time and money. You must hire guides, purchase maps, and maintain a steady supply of rations, torches, and sturdy ropes. Each year of finding treasure costs 100 gold pieces.</p><p></p><p><strong><em>Resolution</em></strong>: When you first start to find treasure, choose a treasure rarity. This will determine the DC of all ability checks made. At the end of each year, make three ability checks: one to locate treasure, one to travel to the treasure, and one to avoid danger. Then, check the Finding Treasure Results table to determine your boons and banes. With your DM's permission, you may use another skill or tool for any of these checks, if it makes sense in your campaign world.</p><p></p><table style='width: 100%'><tr><td><strong>Treasure Rarity</strong></td><td><strong>DC</strong></td><td><strong>Treasure Worth</strong></td></tr><tr><td>Uncommon</td><td>12</td><td>10 x Character Level</td></tr><tr><td>Rare</td><td>15</td><td>50 x Character Level</td></tr><tr><td>Very Rare</td><td>20</td><td>100 x Character Level</td></tr><tr><td>Legendary</td><td>25</td><td>200 x Character Level</td></tr></table><p></p><p><strong><u>Locate Treasure Checks</u></strong></p><p>Intelligence (Cartographer's Tools)</p><p>Intelligence (History)</p><p>Intelligence (Investigation)</p><p></p><p><strong><u>Travel Checks</u></strong></p><p>Dexterity (Vehicles)</p><p>Intelligence (Navigator's Tools)</p><p>Wisdom (Survival)</p><p></p><p><strong><u>Avoid Danger Checks</u></strong></p><p>Charisma (Persuasion)</p><p>Dexterity (Acrobatics)</p><p>Dexterity (Acrobatics)</p><p></p><p></p><p><strong><u>Number of Successes - Results</u></strong></p><p>0 - No treasure found. Roll one boon, one bane.</p><p>1 - You find coins, gems, and art pieces equal to half the Treasure Worth. Roll one boon, one bane.</p><p>2 - You find coins, gems, and art pieces equal to the Treasure Worth. Roll two boons, one bane.</p><p>3 - You find coins, gems, and art pieces equal to double the Treasure Worth. Roll two boons.</p><p></p><p></p><p><strong><u>Boons (1d10)</u></strong></p><ol> <li data-xf-list-type="ol">You find an Uncommon Magic Item.</li> <li data-xf-list-type="ol">You find a unique piece of art worth 1d10 x 10 gold pieces. However, to the right collector, it is worth much, much more.</li> <li data-xf-list-type="ol">You find a map to a unique ruin, lost city, or dungeon. Checks made to find your way around this new area are made with advantage.</li> <li data-xf-list-type="ol">You find an ancient tome detailing the history of a ruin, lost city, or dungeon. Checks made to find out knowledge about this new area are made with advantage.</li> <li data-xf-list-type="ol">On your travels to distant lands, you gain proficiency in a new language.</li> <li data-xf-list-type="ol">During your travels you made a connection with an ally who owns a ship, caravan, or other vehicle. This ally will give you free passage to locations along their normal route.</li> <li data-xf-list-type="ol">You find a wizard's spellbook with 1 cantrip, 1d6 1st-level spells, 1d4 2nd-level spells, 1d2 3rd-level spells, and one 4th-level spell.</li> <li data-xf-list-type="ol">You find a bejeweled ring, necklace, or crown worth 2d10 x 10 gold pieces. It bears the marking of a noble house, who may trade the treasure for a favor, title, or property.</li> <li data-xf-list-type="ol">An academic writes of your exploits, earning you a reputation as a (1d4: 1- fearless; 2- brilliant; 3- indomitable; 4- lucky) treasure hunter. This reputation may help you make new connections, access forbidden maps, or gain the attention of wealthy patrons.</li> <li data-xf-list-type="ol">You find a reliquary worth 3d10 x 10 gold pieces. If you return it to an appropriate place of worship, they will reward you with free spellcasting services.</li> </ol><p><strong><u>Banes (1d10)</u></strong></p><ol> <li data-xf-list-type="ol">You receive a lingering injury. During the next opportunity for long-term downtime, you cannot choose Finding Treasure as an activity.</li> <li data-xf-list-type="ol">You gain the attention of a rival treasure hunter.</li> <li data-xf-list-type="ol">You receive a terrible scar, limp, or other lasting malady.</li> <li data-xf-list-type="ol">Due to poor luck on your exploits, your treasure total is halved.</li> <li data-xf-list-type="ol">You gain an Uncommon Magic Item... that is cursed!</li> <li data-xf-list-type="ol">The treasure you found was idolized by a temple, noble household, or cult, whose malice you have now earned.</li> <li data-xf-list-type="ol">You have been cursed! Your Hit Point Maximum is reduced by a number equal to your Proficiency Bonus. This curse can only be lifted by Greater Restoration, or a more powerful spell.</li> <li data-xf-list-type="ol">Due to misinformation, miscommunication, or bad luck, you have earned a poor reputation in a community, who thinks of you as a (1d4: 1- graverobber; 2- heathen; 3- common thief; 4- liar). Charisma ability checks in this community are made at disadvantage while the reputation lasts.</li> <li data-xf-list-type="ol">You have been cursed! You age 5d4 years (double if playing as a dwarf, elf, or gnome).</li> <li data-xf-list-type="ol">The treasure you found was counterfeit! You may still try to sell it with a successful Charisma (Deception) check equal to the Treasure Rarity DC. If you fail by 5 or more, you will attract the attention of the authorities.</li> </ol></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8688901, member: 6685541"] I had fun creating this one. I definitely don't think it would be appropriate for every table, but I'd have a hoot running a player through it at mine! [SIZE=6][B]Finding Treasure[/B][/SIZE] Your character spends a year or more searching through ruins, distant lands, or the archives of academies for hidden treasure. You spent part of the year researching where the treasure is located, and part of the year traveling and exploring to find the treasure, all while trying to avoid danger. [B][I]Resources[/I][/B]: Searching for treasure takes time and money. You must hire guides, purchase maps, and maintain a steady supply of rations, torches, and sturdy ropes. Each year of finding treasure costs 100 gold pieces. [B][I]Resolution[/I][/B]: When you first start to find treasure, choose a treasure rarity. This will determine the DC of all ability checks made. At the end of each year, make three ability checks: one to locate treasure, one to travel to the treasure, and one to avoid danger. Then, check the Finding Treasure Results table to determine your boons and banes. With your DM's permission, you may use another skill or tool for any of these checks, if it makes sense in your campaign world. [TABLE] [TR] [TD][B]Treasure Rarity[/B][/TD] [TD][B]DC[/B][/TD] [TD][B]Treasure Worth[/B][/TD] [/TR] [TR] [TD]Uncommon[/TD] [TD]12[/TD] [TD]10 x Character Level[/TD] [/TR] [TR] [TD]Rare[/TD] [TD]15[/TD] [TD]50 x Character Level[/TD] [/TR] [TR] [TD]Very Rare[/TD] [TD]20[/TD] [TD]100 x Character Level[/TD] [/TR] [TR] [TD]Legendary[/TD] [TD]25[/TD] [TD]200 x Character Level[/TD] [/TR] [/TABLE] [B][U]Locate Treasure Checks[/U][/B] Intelligence (Cartographer's Tools) Intelligence (History) Intelligence (Investigation) [B][U]Travel Checks[/U][/B] Dexterity (Vehicles) Intelligence (Navigator's Tools) Wisdom (Survival) [B][U]Avoid Danger Checks[/U][/B] Charisma (Persuasion) Dexterity (Acrobatics) Dexterity (Acrobatics) [B][U]Number of Successes - Results[/U][/B] 0 - No treasure found. Roll one boon, one bane. 1 - You find coins, gems, and art pieces equal to half the Treasure Worth. Roll one boon, one bane. 2 - You find coins, gems, and art pieces equal to the Treasure Worth. Roll two boons, one bane. 3 - You find coins, gems, and art pieces equal to double the Treasure Worth. Roll two boons. [B][U]Boons (1d10)[/U][/B] [LIST=1] [*]You find an Uncommon Magic Item. [*]You find a unique piece of art worth 1d10 x 10 gold pieces. However, to the right collector, it is worth much, much more. [*]You find a map to a unique ruin, lost city, or dungeon. Checks made to find your way around this new area are made with advantage. [*]You find an ancient tome detailing the history of a ruin, lost city, or dungeon. Checks made to find out knowledge about this new area are made with advantage. [*]On your travels to distant lands, you gain proficiency in a new language. [*]During your travels you made a connection with an ally who owns a ship, caravan, or other vehicle. This ally will give you free passage to locations along their normal route. [*]You find a wizard's spellbook with 1 cantrip, 1d6 1st-level spells, 1d4 2nd-level spells, 1d2 3rd-level spells, and one 4th-level spell. [*]You find a bejeweled ring, necklace, or crown worth 2d10 x 10 gold pieces. It bears the marking of a noble house, who may trade the treasure for a favor, title, or property. [*]An academic writes of your exploits, earning you a reputation as a (1d4: 1- fearless; 2- brilliant; 3- indomitable; 4- lucky) treasure hunter. This reputation may help you make new connections, access forbidden maps, or gain the attention of wealthy patrons. [*]You find a reliquary worth 3d10 x 10 gold pieces. If you return it to an appropriate place of worship, they will reward you with free spellcasting services. [/LIST] [B][U]Banes (1d10)[/U][/B] [LIST=1] [*]You receive a lingering injury. During the next opportunity for long-term downtime, you cannot choose Finding Treasure as an activity. [*]You gain the attention of a rival treasure hunter. [*]You receive a terrible scar, limp, or other lasting malady. [*]Due to poor luck on your exploits, your treasure total is halved. [*]You gain an Uncommon Magic Item... that is cursed! [*]The treasure you found was idolized by a temple, noble household, or cult, whose malice you have now earned. [*]You have been cursed! Your Hit Point Maximum is reduced by a number equal to your Proficiency Bonus. This curse can only be lifted by Greater Restoration, or a more powerful spell. [*]Due to misinformation, miscommunication, or bad luck, you have earned a poor reputation in a community, who thinks of you as a (1d4: 1- graverobber; 2- heathen; 3- common thief; 4- liar). Charisma ability checks in this community are made at disadvantage while the reputation lasts. [*]You have been cursed! You age 5d4 years (double if playing as a dwarf, elf, or gnome). [*]The treasure you found was counterfeit! You may still try to sell it with a successful Charisma (Deception) check equal to the Treasure Rarity DC. If you fail by 5 or more, you will attract the attention of the authorities. [/LIST] [/QUOTE]
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