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Long Term Feasibility of a Non-blaster Wizard
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<blockquote data-quote="resscane" data-source="post: 3499056" data-attributes="member: 21472"><p>My group is almost finished the Shackled City adv. path. And I play a wizard currently 10 wiz/ 5loremaster/4 archmage. Worked up from 1st level. </p><p></p><p>The thing about this adventure path is there is bo down time. No time to study new spells, no time to make magic items. No time. You are on a brutal schedule to save the Oearth. Is Savage Tide the same in regards to deadlines.., I dont know. </p><p></p><p>We fight a lot of demons devils etc. They are all buffed w. high spell resistance and immunities to spell damage (fire, cold, etc.) A lot of times its a waste of time for the wiz to cast a fireball, as an example, unless he has feats that allow him to change the damage from fire to acid or the Archmage ability Master of Elements (allows you to change any elemental descriptor on any spell you cast at no charge.., gotta get this if you fight devils, demons. etc). </p><p></p><p>With that said, you need a lot of flexability at higher levels. BAttle field control, buffs, debuffs, travelling, summoning, and massive damage dealing spells too. You need to have a little of all of it, IMHO. Occasionally the bad guys all line up for the kill spell, and you have to be able to hit em. At higher levels you can die so easy and so fast, you have to be able to deal damage.</p></blockquote><p></p>
[QUOTE="resscane, post: 3499056, member: 21472"] My group is almost finished the Shackled City adv. path. And I play a wizard currently 10 wiz/ 5loremaster/4 archmage. Worked up from 1st level. The thing about this adventure path is there is bo down time. No time to study new spells, no time to make magic items. No time. You are on a brutal schedule to save the Oearth. Is Savage Tide the same in regards to deadlines.., I dont know. We fight a lot of demons devils etc. They are all buffed w. high spell resistance and immunities to spell damage (fire, cold, etc.) A lot of times its a waste of time for the wiz to cast a fireball, as an example, unless he has feats that allow him to change the damage from fire to acid or the Archmage ability Master of Elements (allows you to change any elemental descriptor on any spell you cast at no charge.., gotta get this if you fight devils, demons. etc). With that said, you need a lot of flexability at higher levels. BAttle field control, buffs, debuffs, travelling, summoning, and massive damage dealing spells too. You need to have a little of all of it, IMHO. Occasionally the bad guys all line up for the kill spell, and you have to be able to hit em. At higher levels you can die so easy and so fast, you have to be able to deal damage. [/QUOTE]
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