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Long-Term Injury Fun?
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<blockquote data-quote="Flipguarder" data-source="post: 4105733" data-attributes="member: 61430"><p>^^^^^^^^^^^</p><p>on that note</p><p></p><p>Dm: Kaldrid, gets hit by a meteor and takes 35 damage, also, make a fortitude save, you fail so now you have a concussion, you temporarily lose 4 int, and 4 wis for 6 hours, also you are confused for 10d6 minutes.</p><p></p><p>Dm: Kaldrid, the crazed human crits on you with a scythe (3.5e rules) with a called shot to your right arm and now you have no right arm. good luck.</p><p></p><p>Dm: Kaldrid is the only one who failed his climb check and fell 40 feet taking 4d6 damage, now make a tumble check not to break a bone... failed? ok then roll percentage... congrats you get a compound fracture in your hip, you are immobile until someone makes a dc 13 heal check to splint you up somehow and you can only move 1 square per round for at least 2d4 weeks. Also someone has to carry him up the cliff if hes going to live because hes bleeding internally.</p><p></p><p>Dm: the wizard casts a quickened rock to mud on the ground underneath you guys, then casts mud to rock to capture you guys in the earth. make reflex saves, Kaldrid fails and is stuck in the rock. Wizard commands his dire wolf familiar to make a bull rush attempt. he succeeds and now both of kaldirds ankles are broken. Plus he's still stuck in the ground.</p><p></p><p>and one more just for fun</p><p></p><p>Dm; kaldrid is hit by a lightning bolt, make a fortitude save to avoid the possibility of heart attack.... failed, ok, roll % die.... kaldrid's heart stopped and he is dead.</p><p></p><p>These are honestly the most realistic ways I can see long-term/serious injuries affect PCs in 3.5. It sounds awful.</p><p> </p><p>Realistic injuries seem unfun in a game where you fight things with swords and giant hammers everyday.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 4105733, member: 61430"] ^^^^^^^^^^^ on that note Dm: Kaldrid, gets hit by a meteor and takes 35 damage, also, make a fortitude save, you fail so now you have a concussion, you temporarily lose 4 int, and 4 wis for 6 hours, also you are confused for 10d6 minutes. Dm: Kaldrid, the crazed human crits on you with a scythe (3.5e rules) with a called shot to your right arm and now you have no right arm. good luck. Dm: Kaldrid is the only one who failed his climb check and fell 40 feet taking 4d6 damage, now make a tumble check not to break a bone... failed? ok then roll percentage... congrats you get a compound fracture in your hip, you are immobile until someone makes a dc 13 heal check to splint you up somehow and you can only move 1 square per round for at least 2d4 weeks. Also someone has to carry him up the cliff if hes going to live because hes bleeding internally. Dm: the wizard casts a quickened rock to mud on the ground underneath you guys, then casts mud to rock to capture you guys in the earth. make reflex saves, Kaldrid fails and is stuck in the rock. Wizard commands his dire wolf familiar to make a bull rush attempt. he succeeds and now both of kaldirds ankles are broken. Plus he's still stuck in the ground. and one more just for fun Dm; kaldrid is hit by a lightning bolt, make a fortitude save to avoid the possibility of heart attack.... failed, ok, roll % die.... kaldrid's heart stopped and he is dead. These are honestly the most realistic ways I can see long-term/serious injuries affect PCs in 3.5. It sounds awful. Realistic injuries seem unfun in a game where you fight things with swords and giant hammers everyday. [/QUOTE]
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