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General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Injury Fun?
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<blockquote data-quote="JohnSnow" data-source="post: 4105967" data-attributes="member: 32164"><p>I like it. Let me take a crack at a system. I like your box/circle/check thing, so I'm gonna leave it alone - mostly. My suggestion:</p><p></p><p>Draw a little box on your character sheet. Write the words "Long-Term Injury" beside it. Draw a little skull beside it if you're into that sort of thing. In addition, leave a descriptor line next to it.</p><p></p><p>At any time, if you think you've got the guts, draw a circle around the box. This means you're risking a long-term injury. Gain an action point.</p><p></p><p>If you're dropped to 0 hit points or less, and the circle is around the box, check that box. It can't be checked twice. Describe the injury.</p><p></p><p>The injury can be minor, major, or severe. </p><p></p><ul> <li data-xf-list-type="ul"> Minor Injury: e.g. -2 to all Str-related checks, -1 square of movement.</li> <li data-xf-list-type="ul">Major Injury: e.g. -4 to all strength-related checks, -2 squares of movement, or 2 minor injuries.</li> <li data-xf-list-type="ul">Severe Injury: e.g. - 8 to all strength-related checks, -3 squares of movement, or 2 major injuries.</li> </ul><p></p><p>You may substitute injuries in one level for injuries of the next. For example, a severely injured character could choose to have 1 severe injury, 2 major injuries, or 1 major injury and 2 minor ones.</p><p></p><p><strong>Example</strong>: A fighter is severely injured. He elects to describe his injury as broken ribs from a blow he received during a fight. He determines this will be reflected by a Major Injury to his Constitution and and minor injuries to Dexterity and Movement.</p><p></p><p>A minor injury persists for at least 1 week. A major injury persists for at least 2 weeks before downgrading to minor, and a severe injury persists for at least 4 weeks before downgrading to severe. A character who adventures while suffering from a persistent injury should receive bonus XP based on the type of injury he has. It is suggested that characters receive an experience point bonus to awarded xp as follows:</p><p></p><p>Minor Injury: +2.5%</p><p>Major Injury: +5%</p><p>Severe Injury: +10%</p><p></p><p>Characters who heal from their injuries during downtime should get roleplaying kudos, but receive no XP awards.</p><p></p><p>A player who so chooses may elect to have a persistent injury and constantly receive this bonus. This could represent the old soldier with a bad knee, for example.</p><p></p><p>Something like that. Obviously, it needs balancing and playtesting. But I figured if +10% was a good bonus for high ability scores in the old days, it was a good high-end for this sort of thing.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4105967, member: 32164"] I like it. Let me take a crack at a system. I like your box/circle/check thing, so I'm gonna leave it alone - mostly. My suggestion: Draw a little box on your character sheet. Write the words "Long-Term Injury" beside it. Draw a little skull beside it if you're into that sort of thing. In addition, leave a descriptor line next to it. At any time, if you think you've got the guts, draw a circle around the box. This means you're risking a long-term injury. Gain an action point. If you're dropped to 0 hit points or less, and the circle is around the box, check that box. It can't be checked twice. Describe the injury. The injury can be minor, major, or severe. [list][*] Minor Injury: e.g. -2 to all Str-related checks, -1 square of movement. [*]Major Injury: e.g. -4 to all strength-related checks, -2 squares of movement, or 2 minor injuries. [*]Severe Injury: e.g. - 8 to all strength-related checks, -3 squares of movement, or 2 major injuries.[/list] You may substitute injuries in one level for injuries of the next. For example, a severely injured character could choose to have 1 severe injury, 2 major injuries, or 1 major injury and 2 minor ones. [b]Example[/b]: A fighter is severely injured. He elects to describe his injury as broken ribs from a blow he received during a fight. He determines this will be reflected by a Major Injury to his Constitution and and minor injuries to Dexterity and Movement. A minor injury persists for at least 1 week. A major injury persists for at least 2 weeks before downgrading to minor, and a severe injury persists for at least 4 weeks before downgrading to severe. A character who adventures while suffering from a persistent injury should receive bonus XP based on the type of injury he has. It is suggested that characters receive an experience point bonus to awarded xp as follows: Minor Injury: +2.5% Major Injury: +5% Severe Injury: +10% Characters who heal from their injuries during downtime should get roleplaying kudos, but receive no XP awards. A player who so chooses may elect to have a persistent injury and constantly receive this bonus. This could represent the old soldier with a bad knee, for example. Something like that. Obviously, it needs balancing and playtesting. But I figured if +10% was a good bonus for high ability scores in the old days, it was a good high-end for this sort of thing. [/QUOTE]
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