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*Pathfinder & Starfinder
Long-Term Injury Fun?
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<blockquote data-quote="JohnSnow" data-source="post: 4106135" data-attributes="member: 32164"><p>Well, I'll post another idea I had, which is very simple, and draws its inspiration from the Condition Track in <em>Star Wars Saga Edition.</em></p><p></p><p>When you go into negative hit points, you receive a "persistent" injury, and drop down 1 level on the condition track. It takes one week to heal one level on the Condition Track. The conditions are:</p><p></p><p></p><p>Uninjured: Fine. No penalties. Even characters who are "bloodied" are "uninjured."</p><p>Injured: -1 to all skills, attacks, defenses, and ability checks. Movement reduced 1 square.</p><p>Wounded: -2 to all skills, defenses, and ability checks. Movement reduced 2 squares.</p><p>Maimed: -5 to all skills, defenses, and ability checks. Movement reduced 3 squares.</p><p>Disabled: -10 to all skills, defenses, and ability checks. Movement reduced 4 squares.</p><p>Dead: Deceased.</p><p></p><p>Now this IS, in some sense, a death spiral mechanic. <strong>However</strong>, taken with LostSoul's injury box idea, you could allow the player to raise the long-term injury flag if and only if he decided the risk/reward was worth it.</p><p></p><p>So you might see people taking injuries that gave them -2 for a week or so, but not going further. I imagine people would only risk beoming disabled under desperate circumstances or when they were pretty sure they'd have some post-adventure downtime to recover.</p><p></p><p>Being -2 to all your checks and defenses (except saving throws, of course) may hurt, but it's hardly crippling. It's at -5 where it turns into a death spiral.</p><p></p><p>You could monkey with it of course. For instance, by requiring it to be a massive damage (in excess of your fort defense) in addition to reducing you to negative hit points. Or by making it conditional on a failed save after recovering from negative hit points, or limiting it to hitting negative hit points when you're out of healing surges, or some combination.</p><p></p><p>I may mess around with something like this after I get familiar with the 4E rules. If it interests my players.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4106135, member: 32164"] Well, I'll post another idea I had, which is very simple, and draws its inspiration from the Condition Track in [i]Star Wars Saga Edition.[/i] When you go into negative hit points, you receive a "persistent" injury, and drop down 1 level on the condition track. It takes one week to heal one level on the Condition Track. The conditions are: Uninjured: Fine. No penalties. Even characters who are "bloodied" are "uninjured." Injured: -1 to all skills, attacks, defenses, and ability checks. Movement reduced 1 square. Wounded: -2 to all skills, defenses, and ability checks. Movement reduced 2 squares. Maimed: -5 to all skills, defenses, and ability checks. Movement reduced 3 squares. Disabled: -10 to all skills, defenses, and ability checks. Movement reduced 4 squares. Dead: Deceased. Now this IS, in some sense, a death spiral mechanic. [b]However[/b], taken with LostSoul's injury box idea, you could allow the player to raise the long-term injury flag if and only if he decided the risk/reward was worth it. So you might see people taking injuries that gave them -2 for a week or so, but not going further. I imagine people would only risk beoming disabled under desperate circumstances or when they were pretty sure they'd have some post-adventure downtime to recover. Being -2 to all your checks and defenses (except saving throws, of course) may hurt, but it's hardly crippling. It's at -5 where it turns into a death spiral. You could monkey with it of course. For instance, by requiring it to be a massive damage (in excess of your fort defense) in addition to reducing you to negative hit points. Or by making it conditional on a failed save after recovering from negative hit points, or limiting it to hitting negative hit points when you're out of healing surges, or some combination. I may mess around with something like this after I get familiar with the 4E rules. If it interests my players. [/QUOTE]
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