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Long-Term Injury Fun?
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<blockquote data-quote="KarinsDad" data-source="post: 4106378" data-attributes="member: 2011"><p>I tend to agree somewhat. Although criticals only occur on a 20, the amount of damage an attack does can be quite high. So, I might make it half of the damage per critical as opposed to all of it. I also might allow a heal of some sort to heal it once per day (e.g. one Lay On Hands or Healing Word per day per recipient). It really depends on what the rest of the new rules state (instead of powers, I might make it a single Heal skill instead, depending).</p><p></p><p></p><p></p><p>I think people have been playing attrition-based adventuring for over 30 years now and have had a blast. The earlier versions of the game would not have sold if they were not fun.</p><p></p><p>Don't believe everything the new 4E Marketecture tells you. Sure, a lot of it is simpler. But, not all of it is better than earlier versions.</p><p></p><p>There's nothing wrong with a bit of attrition and it can result in some really fun and challenging adventures. Some of the best adventures that my players remember for years are ones where they are on the edge, nearly out of resources, and barely hanging on. They don't remember the "same old same old" adventures.</p><p></p><p>Reset Resources adventuring might just get too repetitive for some people. I've seen a lot of "I'm Entitled" type posts over on the Rules Forum for the last 5 years and the 4E model here seems to want to enforce that (i.e. yes, you are entitled to go into every single combat with most of your resources).</p><p></p><p></p><p></p><p>I don't consider it the heart and soul, but I do consider it another way to challenge the players.</p><p></p><p>And no, it's not correct to say WotC lost me as a customer. It just means that I will house rule some of the 4E stuff out of the game system for my game.</p><p></p><p>What I consider the good 4E stuff, I will keep (or possibly even enhance).</p><p></p><p>Don't get me wrong. I think they did some really good things in 4E. But, there are some stinkers in there too (like no self stabilization rule which is a staple of Sword and Sorcery literature, e.g. after getting knocked out and left for dead, Conan wakes up hours later and then has to track down his enemies, alla Conan the Conqueror).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4106378, member: 2011"] I tend to agree somewhat. Although criticals only occur on a 20, the amount of damage an attack does can be quite high. So, I might make it half of the damage per critical as opposed to all of it. I also might allow a heal of some sort to heal it once per day (e.g. one Lay On Hands or Healing Word per day per recipient). It really depends on what the rest of the new rules state (instead of powers, I might make it a single Heal skill instead, depending). I think people have been playing attrition-based adventuring for over 30 years now and have had a blast. The earlier versions of the game would not have sold if they were not fun. Don't believe everything the new 4E Marketecture tells you. Sure, a lot of it is simpler. But, not all of it is better than earlier versions. There's nothing wrong with a bit of attrition and it can result in some really fun and challenging adventures. Some of the best adventures that my players remember for years are ones where they are on the edge, nearly out of resources, and barely hanging on. They don't remember the "same old same old" adventures. Reset Resources adventuring might just get too repetitive for some people. I've seen a lot of "I'm Entitled" type posts over on the Rules Forum for the last 5 years and the 4E model here seems to want to enforce that (i.e. yes, you are entitled to go into every single combat with most of your resources). I don't consider it the heart and soul, but I do consider it another way to challenge the players. And no, it's not correct to say WotC lost me as a customer. It just means that I will house rule some of the 4E stuff out of the game system for my game. What I consider the good 4E stuff, I will keep (or possibly even enhance). Don't get me wrong. I think they did some really good things in 4E. But, there are some stinkers in there too (like no self stabilization rule which is a staple of Sword and Sorcery literature, e.g. after getting knocked out and left for dead, Conan wakes up hours later and then has to track down his enemies, alla Conan the Conqueror). [/QUOTE]
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