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*Pathfinder & Starfinder
Long-Term Injury Fun?
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<blockquote data-quote="FitzTheRuke" data-source="post: 4106820" data-attributes="member: 59816"><p>We're back at this again, are we?</p><p></p><p>Look, I'm on the side that believes that there's nothing wrong with the 4E version of HP, and I agree that every edition has suggested this model as a possible interpretation of HP.</p><p></p><p>However, it doesn't change the fact that KarensDad & Jeff Wilder are right that previous editons suggested the possibility of long term injury as evidenced by how long it bloody took to get your HP back. You were "Healing" just like the word used to describe "a gain in HP".</p><p></p><p>Now, said "long term injuries" had no appreciable effect on your character, apart from making them less able to defend themselves against certain death in combat. They could run the Boston Marathon, as long as they didn't trip and skin their knee. Then they'd die. </p><p></p><p>The trouble with this whole argument is that both sides seem to think that the way they view HP is the only way to view HP that has any realism (whatever that is.) Or in the very least that one is superior to the other.</p><p></p><p>The only "change" 4e has made to HP is to pick one way (a way in which you could play every edition, as I have) and make it their model of choice. They didn't "change" the way HP have always been played by EVERYONE, they chose one that some people didn't play.</p><p></p><p>Some people prefer to have their characters have wounds that take a while to heal and don't otherwise get the character down because of their heroic nature.</p><p></p><p>Others prefer to suggest that the heroic nature of the characters allow them to roll with hits well enough to turn deadly wounds into minor inconveniences that could easily heal in a night's rest.</p><p></p><p>Both are valid ways of interpreting the abstract nature of HP up to 3.5.</p><p>The second one is the only one that works well for 4E. (Unless the first group are willing to accept the concept of being wounded while at full HP, which I doubt, or if there is something else in the 4E rules that we don't know about, which I also doubt.)</p><p></p><p>That's all I have to say on this subject.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4106820, member: 59816"] We're back at this again, are we? Look, I'm on the side that believes that there's nothing wrong with the 4E version of HP, and I agree that every edition has suggested this model as a possible interpretation of HP. However, it doesn't change the fact that KarensDad & Jeff Wilder are right that previous editons suggested the possibility of long term injury as evidenced by how long it bloody took to get your HP back. You were "Healing" just like the word used to describe "a gain in HP". Now, said "long term injuries" had no appreciable effect on your character, apart from making them less able to defend themselves against certain death in combat. They could run the Boston Marathon, as long as they didn't trip and skin their knee. Then they'd die. The trouble with this whole argument is that both sides seem to think that the way they view HP is the only way to view HP that has any realism (whatever that is.) Or in the very least that one is superior to the other. The only "change" 4e has made to HP is to pick one way (a way in which you could play every edition, as I have) and make it their model of choice. They didn't "change" the way HP have always been played by EVERYONE, they chose one that some people didn't play. Some people prefer to have their characters have wounds that take a while to heal and don't otherwise get the character down because of their heroic nature. Others prefer to suggest that the heroic nature of the characters allow them to roll with hits well enough to turn deadly wounds into minor inconveniences that could easily heal in a night's rest. Both are valid ways of interpreting the abstract nature of HP up to 3.5. The second one is the only one that works well for 4E. (Unless the first group are willing to accept the concept of being wounded while at full HP, which I doubt, or if there is something else in the 4E rules that we don't know about, which I also doubt.) That's all I have to say on this subject. Fitz [/QUOTE]
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