Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Injury Fun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smathis" data-source="post: 4107258" data-attributes="member: 56465"><p>One of the <em>first</em> (if not <em>the</em> first) topics covered in the 1e DMG is Disease. Something that can be caught at random or as the result of a combat (with Giant Rats of all things) that could take days, weeks or months to heal. And, IIRC, sometimes the damage one takes from certain diseases can be permanent.</p><p></p><p>Besides that, all sorts of monsters throughout D&D's history inflicted (sometimes permanent) ability score drain and level drain. Some of that stuff wouldn't heal back without a Wish spell or some other crazily high-powered spell.</p><p></p><p>The <em>fact</em> is that D&D has <em>always</em> had some sort of core model way of handling long-term, even debilitating, injuries to a PC as the result of combat.</p><p></p><p>But, and this is my opinion, it's never had a <em>good</em> way of doing it.</p><p></p><p>Like it or not, 4e will <em>also</em> have some form of Persistent Conditions as the result of combat. I already know the mechanic for it. It was in one of the Design & Development articles on the Wizards site, IIRC.</p><p></p><p>After you wake up you roll a save. If you roll 11+, the Persistent Condition goes away. If not it stays with you until you attempt another save the <em>next</em> morning.</p><p></p><p>What's being attempted here (at least by me and at least a few others) is finding a way to apply Persistent Conditions -- or the Persistent Condition mechanic -- to a sort of Massive Damage rule. So that a Persistent Condition may be acquired as a result of getting hit really hard in combat.</p><p></p><p>Note that something of this sort may <em>already</em> be a rule (or variant) in the 4e PHB or the DMG.</p></blockquote><p></p>
[QUOTE="smathis, post: 4107258, member: 56465"] One of the [i]first[/i] (if not [i]the[/i] first) topics covered in the 1e DMG is Disease. Something that can be caught at random or as the result of a combat (with Giant Rats of all things) that could take days, weeks or months to heal. And, IIRC, sometimes the damage one takes from certain diseases can be permanent. Besides that, all sorts of monsters throughout D&D's history inflicted (sometimes permanent) ability score drain and level drain. Some of that stuff wouldn't heal back without a Wish spell or some other crazily high-powered spell. The [i]fact[/i] is that D&D has [i]always[/i] had some sort of core model way of handling long-term, even debilitating, injuries to a PC as the result of combat. But, and this is my opinion, it's never had a [i]good[/i] way of doing it. Like it or not, 4e will [i]also[/i] have some form of Persistent Conditions as the result of combat. I already know the mechanic for it. It was in one of the Design & Development articles on the Wizards site, IIRC. After you wake up you roll a save. If you roll 11+, the Persistent Condition goes away. If not it stays with you until you attempt another save the [i]next[/i] morning. What's being attempted here (at least by me and at least a few others) is finding a way to apply Persistent Conditions -- or the Persistent Condition mechanic -- to a sort of Massive Damage rule. So that a Persistent Condition may be acquired as a result of getting hit really hard in combat. Note that something of this sort may [i]already[/i] be a rule (or variant) in the 4e PHB or the DMG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Injury Fun?
Top