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*Pathfinder & Starfinder
Long-Term Injury Fun?
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<blockquote data-quote="FitzTheRuke" data-source="post: 4107711" data-attributes="member: 59816"><p>Sure, easily, and I thought I already had.</p><p></p><p>Injury has ALWAYS been an aspect of HP. (Hence the term "healing" almost always, even incorrectly at times, used to describe an increase in HP.) As has fatigue. It's just that none of the injuries prevent characters from acting normally, (by which I mean climbing mountains, running, marching, etc) which implies that the injuries are minor. However, the players know (and I'm sure the characters can "feel" it also) that getting into an actual fight in this less-than-perfect condition can mean risking death.</p><p></p><p>So they sleep it off. This rest restores extreme fatigue and fully closes minor wounds, bruises, and repairs strained muscles. It's not that they couldn't adventure, it's that they feel much better (more ready to take on the world) after a few days rest. Not to mention regain morale about doing it all again. The pychological aspect of HP. (This is how Warlords "heal") .</p><p></p><p>The saying "time heals all wounds" is not just talking about actual wounds either.</p><p></p><p>At any rate, they are ready to go again at full HP.</p><p></p><p>The only thing 4E did (to this model) is say that the adventurers are heroic enough to continue on while they're still sore and are competent enough to be able to defend themselves to the best of their abilities while minor cuts are bandaged, and bruises are still purple, rather than waiting until they're all gone.</p><p></p><p>To those of us that have always played this way, it provides realism rather than detracting from it. No longer can your character run a marathon but can't risk stumbling without fear of death. (Well this can occur while low in HP and out of surges, but it truly implies fatigue (out of surges) and fresh injury (bloodied) that would suggest it's not a good idea.) Get a good rest, the fatigue goes away and get the injury bandaged up (triggering a healing surge) and you're ready for anything.</p><p></p><p>I hope that helps.</p><p></p><p>Fitz</p><p></p><p>PS: Both camps have their extremists who are BOTH wrong. HP has ALWAYS implied a certain ammount of injury, despite what some say, but the injury has never been modeled as anything that really bothers the character in any significant way, despite what the other side suggests.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4107711, member: 59816"] Sure, easily, and I thought I already had. Injury has ALWAYS been an aspect of HP. (Hence the term "healing" almost always, even incorrectly at times, used to describe an increase in HP.) As has fatigue. It's just that none of the injuries prevent characters from acting normally, (by which I mean climbing mountains, running, marching, etc) which implies that the injuries are minor. However, the players know (and I'm sure the characters can "feel" it also) that getting into an actual fight in this less-than-perfect condition can mean risking death. So they sleep it off. This rest restores extreme fatigue and fully closes minor wounds, bruises, and repairs strained muscles. It's not that they couldn't adventure, it's that they feel much better (more ready to take on the world) after a few days rest. Not to mention regain morale about doing it all again. The pychological aspect of HP. (This is how Warlords "heal") . The saying "time heals all wounds" is not just talking about actual wounds either. At any rate, they are ready to go again at full HP. The only thing 4E did (to this model) is say that the adventurers are heroic enough to continue on while they're still sore and are competent enough to be able to defend themselves to the best of their abilities while minor cuts are bandaged, and bruises are still purple, rather than waiting until they're all gone. To those of us that have always played this way, it provides realism rather than detracting from it. No longer can your character run a marathon but can't risk stumbling without fear of death. (Well this can occur while low in HP and out of surges, but it truly implies fatigue (out of surges) and fresh injury (bloodied) that would suggest it's not a good idea.) Get a good rest, the fatigue goes away and get the injury bandaged up (triggering a healing surge) and you're ready for anything. I hope that helps. Fitz PS: Both camps have their extremists who are BOTH wrong. HP has ALWAYS implied a certain ammount of injury, despite what some say, but the injury has never been modeled as anything that really bothers the character in any significant way, despite what the other side suggests. [/QUOTE]
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