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General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Injury Fun?
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<blockquote data-quote="smathis" data-source="post: 4107912" data-attributes="member: 56465"><p>I'd be interested in hearing more about your results.</p><p></p><p>If you're open to unsolicited suggestions, may I recommend...</p><p></p><p>1) Make the cards all different types of wounds of varying degrees. Make the lesser degrees more prominent than the higher degrees.</p><p></p><p>2) Have players draw from the deck at random rather than choose their injuries.</p><p></p><p>As a general rule, you could have players draw an Injury Card to automatically stabilize when they're in negative hit points. Players could also draw an Injury Card to reduce the damage taken by 1/2.</p><p></p><p>And, as opposed to just penalties, you could add in conditions to the Injury Deck. Things like "Captured" or "Left for Dead". Things that could be complications or story developments, as opposed to straight up penalties.</p><p></p><p>Each card could also carry an XP bonus on it to balance out a -3 to movement against a -1 to attack/defense.</p><p></p><p>Due to the random nature of the draw, this would keep the cards fresh and prevent players from always picking the weaker options. The stabilization or half-off damage rules gives players an incentive to draw a card but doesn't force the option on them.</p><p></p><p>As a final note, I'd avoid anything that's like "You lose an arm", "Your favorite weapon is stolen" or "You wake up naked" for all the myriad of reasons already addressed in this thread.</p><p></p><p>Beyond those adjustments, I like the cards idea. PM me if you'd like to explore any of the options I've suggested.</p></blockquote><p></p>
[QUOTE="smathis, post: 4107912, member: 56465"] I'd be interested in hearing more about your results. If you're open to unsolicited suggestions, may I recommend... 1) Make the cards all different types of wounds of varying degrees. Make the lesser degrees more prominent than the higher degrees. 2) Have players draw from the deck at random rather than choose their injuries. As a general rule, you could have players draw an Injury Card to automatically stabilize when they're in negative hit points. Players could also draw an Injury Card to reduce the damage taken by 1/2. And, as opposed to just penalties, you could add in conditions to the Injury Deck. Things like "Captured" or "Left for Dead". Things that could be complications or story developments, as opposed to straight up penalties. Each card could also carry an XP bonus on it to balance out a -3 to movement against a -1 to attack/defense. Due to the random nature of the draw, this would keep the cards fresh and prevent players from always picking the weaker options. The stabilization or half-off damage rules gives players an incentive to draw a card but doesn't force the option on them. As a final note, I'd avoid anything that's like "You lose an arm", "Your favorite weapon is stolen" or "You wake up naked" for all the myriad of reasons already addressed in this thread. Beyond those adjustments, I like the cards idea. PM me if you'd like to explore any of the options I've suggested. [/QUOTE]
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Community
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Long-Term Injury Fun?
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