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Long-Term Injury Fun?
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<blockquote data-quote="FitzTheRuke" data-source="post: 4107917" data-attributes="member: 59816"><p>Wow. I feel drastically misunderstood. Was my explanation really that bad, or do you just like to argue?</p><p></p><p> </p><p></p><p>They don't have to risk death because they are not in danger, not because they are not heroic enough.</p><p></p><p></p><p></p><p>That's entirely my point, it's not a big change. </p><p></p><p></p><p></p><p>You've always played that the injuries caused are mostly superficial, and you don't think that it's realistic that the characters can fight to the best of their abilities with only a single nights rest? I'm afraid I don't understand you.</p><p></p><p></p><p></p><p>Because if he's well enough to run the marathon he shouldn't die from a skinned knee? By which I mean, if he can perform all manor of non-combat strenuous activity withoud dificulty, why should combat be any harder for him?</p><p></p><p></p><p></p><p>Did I suggest that that wasn't true? Sure it is, but that's not how D&D has ever been designed. The general reason being people like to be able to do things, not NOT be able to do them.</p><p></p><p></p><p></p><p>I had to read that a few times to figure out what you meant, but if I follow you then I agree completely. However, I don't think that recovering from minor injuries in a single night is at all unrealistic. The question is entirely degree. If you think the goblin has torn your guts out and you were bleeding on the floor holding them in, then YES, it's silly to think you'd be okay by tomorrow. But it's also silly to think you could climb the mountain afterward to get back to camp.</p><p></p><p>However if the goblin simply jammed his spear into your armour, giving you a good nasty bruise, or a minor puncture, and you've bound it up, and you've climbed the mountain back to camp and had a nice meal and slept in a good bedroll for the night, why wouldn't you be okay in the morning?</p><p></p><p></p><p></p><p>Because it's not true and I'm not fine with it. Is there a reason you want to provoke me?</p><p></p><p></p><p></p><p>Maybe they haven't, but the insistance that the wound needs to take days, weeks, or months to heal, and that it is 'unrealistic' for it to be otherwise, suggests to many of us a wound that ought to do something other than make it so you die the next time you are hit. Or conversely, if it's not bad enough to effect your performance in any other way, it's perfectly realistic for it to heal up by morning. </p><p></p><p>Why is that hard to understand?</p><p></p><p>I'm not telling YOU that your way is unrealistic, I'm simply trying to explain why my way isn't either, with a slight change in point of view.</p><p></p><p>Anyway, I'm done! Thanks for the debate.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4107917, member: 59816"] Wow. I feel drastically misunderstood. Was my explanation really that bad, or do you just like to argue? They don't have to risk death because they are not in danger, not because they are not heroic enough. That's entirely my point, it's not a big change. You've always played that the injuries caused are mostly superficial, and you don't think that it's realistic that the characters can fight to the best of their abilities with only a single nights rest? I'm afraid I don't understand you. Because if he's well enough to run the marathon he shouldn't die from a skinned knee? By which I mean, if he can perform all manor of non-combat strenuous activity withoud dificulty, why should combat be any harder for him? Did I suggest that that wasn't true? Sure it is, but that's not how D&D has ever been designed. The general reason being people like to be able to do things, not NOT be able to do them. I had to read that a few times to figure out what you meant, but if I follow you then I agree completely. However, I don't think that recovering from minor injuries in a single night is at all unrealistic. The question is entirely degree. If you think the goblin has torn your guts out and you were bleeding on the floor holding them in, then YES, it's silly to think you'd be okay by tomorrow. But it's also silly to think you could climb the mountain afterward to get back to camp. However if the goblin simply jammed his spear into your armour, giving you a good nasty bruise, or a minor puncture, and you've bound it up, and you've climbed the mountain back to camp and had a nice meal and slept in a good bedroll for the night, why wouldn't you be okay in the morning? Because it's not true and I'm not fine with it. Is there a reason you want to provoke me? Maybe they haven't, but the insistance that the wound needs to take days, weeks, or months to heal, and that it is 'unrealistic' for it to be otherwise, suggests to many of us a wound that ought to do something other than make it so you die the next time you are hit. Or conversely, if it's not bad enough to effect your performance in any other way, it's perfectly realistic for it to heal up by morning. Why is that hard to understand? I'm not telling YOU that your way is unrealistic, I'm simply trying to explain why my way isn't either, with a slight change in point of view. Anyway, I'm done! Thanks for the debate. Fitz [/QUOTE]
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