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General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Injury Fun?
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<blockquote data-quote="MichaelK" data-source="post: 4109124" data-attributes="member: 60635"><p>I'm of two minds on this subject.</p><p></p><p>Firstly, if I describe a soldier walking along crippled (perhaps for the PC cleric to heal, whatever), then I'd like such an event to be achievable in the rules. Events "off camera" should run by the same rules as the events "on camera".</p><p></p><p>I also think that a game needs something to slow it down, whether it's training or research or crafting or healing from injuries. I've had so many characters begin the game on the verge of adulthood, and complete their prestige classes before they're old enough to drink and vote in the real world. </p><p></p><p>(incidentally the Pendragon time management system is one of my favourites).</p><p></p><p>Finally it creates something inbetween Alive and Dead which D&D has been lacking. (Though I hear bloodied may be something along those lines). Good for creating some fear and negative consequences without a PC actually dying.</p><p></p><p>On the other hand, being injured mid-adventure and being stuck with nothing to do can really suck the fun out of the session. Also as someone pointed out before, most of these effects will be just a spell away.</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4109124, member: 60635"] I'm of two minds on this subject. Firstly, if I describe a soldier walking along crippled (perhaps for the PC cleric to heal, whatever), then I'd like such an event to be achievable in the rules. Events "off camera" should run by the same rules as the events "on camera". I also think that a game needs something to slow it down, whether it's training or research or crafting or healing from injuries. I've had so many characters begin the game on the verge of adulthood, and complete their prestige classes before they're old enough to drink and vote in the real world. (incidentally the Pendragon time management system is one of my favourites). Finally it creates something inbetween Alive and Dead which D&D has been lacking. (Though I hear bloodied may be something along those lines). Good for creating some fear and negative consequences without a PC actually dying. On the other hand, being injured mid-adventure and being stuck with nothing to do can really suck the fun out of the session. Also as someone pointed out before, most of these effects will be just a spell away. [/QUOTE]
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Long-Term Injury Fun?
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