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General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Injury Fun?
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<blockquote data-quote="Kzach" data-source="post: 4110065" data-attributes="member: 56189"><p><strong>Massive Damage</strong></p><p></p><p>Any single attack that exceeds the character's Bloodied amount, forces a Death Save. Failure results in the character being immediately reduced to 0 hit points. Two more failed Death Saves equals character death.</p><p></p><p><strong>Wounds</strong></p><p></p><p>Any critical hit has a chance of doing a significant injury in addition to full damage. Roll a second attack and if this attack is successful, the target suffers a penalty to all defences of -1 per ten points of damage done by the critical.</p><p></p><p>This effect lasts until magically healed (healing surges do not count). Alternately, the penalty can be reduced by one point per day, per successful Heal check (DC 20, cannot Take 20). Three successive failed Heal checks over three days, results in a permanent -1 penalty to all defences that can only be cured by magic.</p><p></p><p>In addition, if the second roll is also a natural 20, the character suffers the same amount as the penalty in bleeding damage per round. Only magical healing or a successful Heal check (DC 15) can stop this bleeding.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4110065, member: 56189"] [B]Massive Damage[/B] Any single attack that exceeds the character's Bloodied amount, forces a Death Save. Failure results in the character being immediately reduced to 0 hit points. Two more failed Death Saves equals character death. [B]Wounds[/B] Any critical hit has a chance of doing a significant injury in addition to full damage. Roll a second attack and if this attack is successful, the target suffers a penalty to all defences of -1 per ten points of damage done by the critical. This effect lasts until magically healed (healing surges do not count). Alternately, the penalty can be reduced by one point per day, per successful Heal check (DC 20, cannot Take 20). Three successive failed Heal checks over three days, results in a permanent -1 penalty to all defences that can only be cured by magic. In addition, if the second roll is also a natural 20, the character suffers the same amount as the penalty in bleeding damage per round. Only magical healing or a successful Heal check (DC 15) can stop this bleeding. [/QUOTE]
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Long-Term Injury Fun?
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